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The Web (Icons Writeup)

The Webweb
aka John Raymond Jr.

Prowess 4
Coordination 6
Strength 4
Intellect 6
Awareness 5
Willpower 5

Stamina 9

Powers
*Web Wings – Gliding 3
*Grappling Hook and Rope – Wallcrawling 3, Binding 3
*Gadgets 2

Specialties
Art – Writing (Expert +2 bonus), Athletics (Expert +2 bonus), Investigation (Expert +2 bonus), Law (+1 bonus), Martial Arts (+1 bonus), Medicine (Expert +2 bonus), Psychiatry (Expert +2 bonus), Science – Criminology (Expert +2 bonus), Stealth (+1 bonus)

Qualities
Criminals are caught in a web of their own devising
Henpecked Hero
Prefers to outsmart his foes rather than beat them up

Background

The first two Webs are basically the same person, with slight differences. As father and son, you can use the same stats for each. The whole notion that some of the stories featuring the Web are ones that feature John Raymond Junior is a retcon to explain the character’s lack of aging and that’s led to a few problems. Supposedly the first Web was forensic medical examiner and the second was a criminologist… only you then have a Blue Ribbon story in the Eighties in which the second Web is an assistant medical examiner! So let’s just assume that both were criminologist medical examiners. Like father, like son!

Here’s the origin for the original Web: As a child, Raymond strived his best to do what was right, including attending school to study criminology and learn about the criminal mind, like that of his criminal brother, Tim. When his brother broke out of jail and attempted to rob John’s house, his plans were thwarted by a “Web” he himself created. By cutting the phone lines to John’s house, he worried local police who were trying to reach John. They entered his house and arrested Tim. Ever since, professor John Raymond, forensic medical doctor and famed mystery writer, has donned his Web costume as he wages psychological warfare against his enemies and ensnares criminals in the name of the law.

The second Web: The Web was really noted criminologist John Raymond, Jr. whose father was the original Web. He has continued the family tradition without letting the world know his father retired. The Web’s identity is known by his wife, who objects to his crime-fighting, to the point he has become the “Henpecked hero”. Unbeknownst to the Web, his wife is the superhero Pow-Girl. The two have teamed up on several occasions. He has also had several adventures with his brother-in-law the Jaguar.

The Web is an Olympic level athlete with a vastly superior intellect. He spent his life training as a top-level criminologist, concentrating on what makes the criminal mind operate. His psychological prowess aids him in outsmarting his opponents and bringing them to justice!

The current Web (Wyatt Raymond) is the son of the Web and Pow-Girl.

Sgt. Janus (Icons Writeup)

Sgt. Roman Janussgtjanus
aka The Spirit-Breaker
Copyright Jim Beard

Prowess 5
Coordination 5
Strength 4
Intellect 4
Awareness 5
Willpower 6

Stamina 10

Powers
*Gadgets 6 (Typical examples: religious symbols, holy water, enchanted weapons)

Specialties
Athletics (+1 bonus), Investigation (Expert +2 bonus), Mental Resistance (Expert +2 bonus), Military (Expert +2 bonus), Occult (Master +3 bonus), Sleight of Hand (+1 bonus), Weapons – Military Issue (Expert +2 bonus)

Qualities
The Mysteries of Janus House
Military Bearing
A Hunter of Ghosts

Background

Situated in the rural back country of Edwardian England is an old, mysterious house whose unique owner earns his living as a Spirit-Breaker, a hunter of ghosts. A former military veteran, Sgt.Roman Janus has devoted his life to aid those haunted, both emotionally and physically by obsessive wraiths whose spirits are still anchored to our world. Part detective, part occultist, Janus is himself a man of mystery whose own past is shrouded and the motivations behind his calling kept hidden.

Note that every Sgt. Janus adventure uses a different narrator (his clients are required to write up reports about their cases) so everything we see of Janus is filtered through their viewpoints.

Created by author Jim Beard, Sgt. Janus can fill that “Dr. Thirteen” type role in your campaigns – the mysterious, capable ghost hunter that is called upon for a special case or who inserts himself into the proceedings without any request from your heroes.

Eternos (Icons Writeup)

EternosEterno
aka Eterno?

Prowess 4
Coordination 3
Strength 7
Intellect 8
Awareness 4
Willpower 6

Stamina 13

Powers
*Telepathy 3
*Teleportation 7 (Extra: Usable on others)
*Damage Resistance 4
*Immortality 1
*Negative-Psychotron Stimulator 6 (Limit: Only increases “negative” emotions that lead to criminal activities)
*Gadgets 6

Specialties
Science (Expert +2 bonus), Technology (Master +3 bonus)

Qualities
Atlantean Tyrant
Humans are weak and disgusting
My sworn enemies – the Mighty Crusaders!

Background

It’s not entirely clear if Eternos is the same being as Eterno. They share similar fashion sense but it’s possible they are simply two different villains that both have ties to ancient Atlantis and whose names are simply one letter removed from each other.

Eterno the Tyrant was the ruler of Atlantis. When a missile blast sent shock-waves to the ocean floor, Eterno woke up from his self-induced five-million year sleep. When he found out that it was the Mighty Crusaders who were behind the explosion, he vowed to become their arch-foe. To this end, he battled the heroes on multiple occasions, most notably when he teamed up with the Brain Emperor to raise Atlantis back to the surface.

Eternos (with the ‘s’) was awakened from a self-induced five-million year sleep by the Druid, who conducted a blood ritual to restore Eternos to consciousness. Eternos was disturbed to see that humanity now ruled over the world and that the Atlantean genes had become corrupted in his absence. He swore to restore the natural order of things.

It’s really up to you if you want them to be the same person or not. Give the legacy nature of the current Crusaders, perhaps Eternos is the younger sibling of Eterno? Or maybe even one is the son of the other? Kevin Moorhead has even suggested that perhaps Eternos is an Atlantean god that inspired Eterno to take a similar name.

For the sake of this writeup, I’m going to assume that Eternos has access to all the same powers and weaponry as Eterno but with the enhanced physical attributes of Eternos.

Dino Rex (Icons Writeup)

Dino RexDino-Rex

Prowess 4
Coordination 2
Strength 7
Intellect 3
Awareness 2
Willpower 3

Stamina 10

Powers
*Damage Resistance 5
*Strike – Claws & Teeth 7 (Damage is 8)

Specialties
Martial Arts (+1 bonus), Wrestling (+1 bonus)

Qualities
“Let’s see how hard you hit after I rip your throat out!”
Bully
All force and no planning

Background

Virtually nothing is known about Dino Rex, save for the fact that he’s a dinosaur man. We don’t know if he’s an altered human, an altered dino, an alien… could be anything. In his one appearance he battled the New Crusaders in Washington, D.C. and dealt the team a lot of damage before Darkling managed to use her shadowcasting powers to render him unconscious.

Personally, I think he’ s a great villain to add to your campaign. He would make a fantastic ‘strong guy’ for a group of bad guys. He talks tough and hits even harder but he’s not a schemer. A good villainous mastermind could point him in the right direction and make a very dangerous foe for your heroes.

The Human Fly (Icons Writeup)

The Human Flyhumanfly

Prowess 4
Coordination 5
Strength 4
Intellect 4
Awareness 3
Willpower 5

Stamina 9

Powers
*Jet Boots – Flight 3
*Steel reinforced skeleton – Damage Resistance 1
*Mag-clamp electro magnets and suction cups – Wallcrawling 4
*Baton – Spring Loaded Cable (Binding) 4, Electrical Blast 4
*Steel Mesh Cape – Damage Resistance 3
*Gadgets 3

Specialties
Athletics (Expert +2 bonus), Drive (Master +3 bonus), Martial Artist (+1 bonus), Performance – Showmanship (Expert +2 bonus), Performance – Music (+1 bonus), Sleight of Hand – Escape Artist (Master +3 bonus), Stealth (+1 bonus)

Qualities
The wildest super-hero ever—because he’s REAL!
“I’m a stunt-man, not a crime-fighter!”
Wants to inspire others to overcome their handicaps.

Background

After a head on car accident on a North Carolina road one night in ’71, the man who would be the Human Fly was alone. He had lost his wife and children, and had been left crippled.

Told he would never walk again, the young man not only walked but whipped himself into peak physical condition.

Wanting to encourage others to overcome their handicaps, he began life anew as a stuntman/superhero.

The Human Fly may well be the greatest stuntman alive. He trained his shattered body to peak perfection when doctor’s told him he would never walk again. Over 60% of his skeletal structure has been replaced or reinforced by steel parts which seem to aid in his resistance to injury.

What others would see as a death-wish, the Fly sees as a glorious reaffirmation of life. While he constantly protests being a crime-fighter, it was pointed out by a close friend that he only seems truly content in the middle of the action. In short he is an adrenaline junkie.

But one with a heart of gold. He generously donates all profits he makes as a stuntman to charity, and genuinely wants to help the unfortunate. He is more than willing to let other heroes deal with the bad guys if innocents are present. Seeing to their safety first before (inevitably) springing into action.

While very public about his story and “origin”, he is EXTREMELY secretive of his identity (unknown to even the reader). He was only out of costume in his series’ 19 issue run once. His close friends Ted, Blaze and Arnie are in on his Secret ID though.

His loyal aid Locke provides him with special equipment that aids him in his death defying stunts (and consequently adventuring).

The main schtick was based on stuntman Rick Rojatt, who developed the Human Fly look during the 1970s. Hence the tagline quoted above. However, Rojatt soon retired after a stunt accident, leaving the comic book version of himself to soldier on for a bit.

I may be one of the few humans on the planet that owns a complete run of this series.

Brother Bones (Icons Writeup)

Brother Bonesbrother_bones
aka Tommy Bonello
Copyright Ron Fortier

Prowess 5
Coordination 4
Strength 5
Intellect 3
Awareness 4
Willpower 4

Stamina 9

Powers
*Life Support 10 (as a dead man, Brother Bones can ignore all physical needs)
*Damage Resistance 3
*Regeneration 2 (Extra: Regrowth)
*Handguns 4

Specialties
Athletics (+1 bonus), Investigation (Expert +2 bonus), Martial Arts (+1 bonus), Sleight of Hand (+1 bonus), Stealth (+1 bonus), Weapons – Guns (Master +3 bonus)

Qualities
Undead Avenger
Atoning for his Sins
Occupies his brother’s body

Background

Brother Bones stands 6’2” and had straight black hair. He is an undead avenger, draped in black clothes and torn, slouch hat. The gray, rotting flesh of his face is hidden beneath a bone white mask.

His transition from a man of flesh and blood to The Undead Avenger began when mob boss Topper Wyld sent his best killers on a particularly bloody assignment. Jack and Tommy Bonello were known far and wide as the most merciless members of the underworld and on this particular night, they attacked their work with relish, slaughtering a dozen whores and their customers in a bordello. As Tommy was leaving the scene, one of the dying girls thanked him, setting in motion a strange chain of events. Haunted by her words, Tommy found himself becoming wracked with guilt. He fled the mob, finding peace at a local monastery. Plagued by a newly developing conscience, Tommy sought to make amends for a lifetime of blood and debauchery.

Nearly a year later, Jack Bonello found out where his brother was hiding. Acting on orders from Topper Wyld, he journeyed to the monastery and killed everyone there, including his own brother. When Tommy’s soul passed over to the afterworld, it encountered the spirit of the dead prostitute. She told him that he was being sent back to the world of the living to atone for his sins by dealing with those who would terrorize Cape Noire. Tommy’s soul was returned to Earth, where it took control of his brother’s body, evicting the murderous soul to Hell. Though Jack’s body died as a result of this, it continued to be animated by Tommy’s spirit. Tommy spared the life of gambler Blackjack Bobby Crandall, who had been about to die at Jack’s hands, and the two became fast allies.

Hiding his rotting features behind a mask, Brother Bones next brought down Boss Wyld’s criminal empire. Living with Crandall in an apartment, Bones became a frequent sight in the city, waging war against all those who would claim Boss Wylde’s vacant throne as their own.

The strongest feature of the Brother Bones character is his origin, which manages to include elements of spirituality that aren’t usually found in pulp heroes. His adventures are driven by both revenge and personal redemption, which are heady themes to work with. With multiple books in print featuring the character plus a graphic novel on the way, Brother Bones is one of the most successful “New Pulp” characters in existence.

Mr. Scare (Icons Writeup)

Mr. Scaremrscare

Prowess 3
Coordination 3
Strength 3
Intellect 3
Awareness 3
Willpower 3

Stamina 6

Powers
*Scare-Cycle (Handing 6, Speed 4, Structure 3)
*Scare Kit (Transformation – Humanoids 4)
*Gadgets 2

Specialties
Performance – Acting (Expert +2), Drive – Scare Cycle (+1 bonus)

Qualities
Can be used to help mend broken superhero romances
Con-Man
Prepare to be scared!

Background

Very little is known about Mr. Scare, save that he was a foe of The Web and a master of disguise. During his one known battle with The Web, he was done in when a mysterious new hero appeared on the scene – Pow-Girl! In truth, Pow-Girl was The Web’s wife who just wanted to spend more time with him. Given that Mr. Scare is pretty much a blank slate, he would be easy to update and bring into a new roleplaying campaign or adventure. Given his motif, I’d treat him as a one-man Scooby-Doo villain with all kinds of crazy get-ups and plans to make him seem scarier than he really is.

Howard the Duck (Icons Writeup)

Howard the DuckHoward

Prowess 3
Coordination 3
Strength 2
Intellect 4
Awareness 4
Willpower 4

Stamina 6

Powers
None

Specialties
Investigation (+1 bonus), Martial Artist – Quack Fu (Expert +2 bonus), Mental Resistance (+1 bonus), Stealth (+1 bonus)

Qualities
He’s short… and he’s a duck.
Former Presidential Candidate.
Used to hang out with a swamp monster, an old wizard, and a hot chick with saucer pan lids over her boobs.

Background

Howard is a native of the so-called Duckworld. This is an alternate Earth where various types of birds have evolved into humanoid form and sapience.

He was accidentally stranded in the mainstream Marvel Universe by the demonic entity known as Thog. That happened when that creature attempted to conquer several dimensions by manipulating the precarious Cosmic Axis. Since then, he has stumbled through a series of improbable adventure, sometimes involving Earth’s super-heroes. For the first months that he was part of the human world, he mostly hung out with Man-Thing, Dakhim the Enchanter, and Jennifer Kale.

Operating generally out of the city of Cleveland, Ohio, Howard has acclimated to life in this dimension fairly well. He was greatly helped by a friendly young woman named Beverly Switzler, with whom he’s become romantically involved.

Although he was once offered a chance to return home, he opted to stay on this world. Howard has become comfortable with his life here.

After spending the last few years living in quiet obscurity, Howard has recently begun getting involved in bizarre adventures again. He encountered Spider-Man (Peter Parker) and his clone Ben Reilly, the Ghost Rider, and the kids of Generation X. Recently, he has become a private eye, using his natural ability to wander into dangerous situations to good effect.

Howard is a humanoid duck standing 2’7 and weighing about 45 lbs. He is covered in yellow-white feathers everywhere except his bright-orange legs and bill. He has human-like arms and hands instead of wings.

Eternal Warrior (Icons Writeup)

Eternal Warrioreternal_warrior
aka Gilad Anni-Padda/Gilad Abrams

Prowess 6
Coordination 6
Strength 7
Intellect 5
Awareness 6
Willpower 7

Stamina 14

Powers
*Spiked Glove 4
*Retractable Whip 4 (Extra: Binding)
*Medium Caliber Semi-Auto 4
*Combat Knife 4
*Dense Flesh – Damage Resistance 3
*Immortality 8

Specialties
Athletics (Expert +2 bonus), Drive (+1 bonus), Investigation (+1 bonus), Leadership (Expert +2 bonus), Linguistics (Expert +2 bonus), Martial Arts (Master +3 bonus), Medicine – First Aid (+1 bonus), Mental Resistance (Expert +2 bonus), Occult (+1 bonus), Sleight of Hand (+1 bonus), Stealth (Master +3 bonus), Weapons (Master +3 bonus), Wrestling (Expert +2 bonus)

Qualities
“No matter how many times I’ve been through this… the hundreds of friends and lovers… I never know how to deal with this.”
The Fist and Steel of the Earth – Gilad is sworn to protect and follow the Geomancers
“You’re bigger than me. Stronger. But you’re not a soldier. Not a tactician… I’m a fighter.”

Background

The Eternal Warrior is Gilad Anni-Padda, an immortal hero sworn to protect the Geomancer of every generation. His extended life has allowed him to become an expert in almost every form of combat. He is one of three immortal brothers, including his brother Aram also known as Armstrong and his brother Ivar also known as Timewalker. It has been shown that the Eternal Warrior will still be active in the 41st Century with the heroes of that era.

Though most of Gilad’s adventures throughout his 5,000 years of life have gone unchronicled, those that have been prove that he has indeed worked to play a crucial role in world history.

33rd Century BC
Unity – 3228 BC
When Erica Pierce, the God–like entity called Mothergod, tries to achieve Unity, a convergence of all the timelines, the Geomancers of two eras gather the heroes of Earth to stop her in one final decisive battle for all eternity in the Lost Land, a place outside time and reality.

The 20th Century
Unity – 1992 AD
When Erica Pierce, the God–like entity called Mothergod, tries to achieve Unity, a convergence of all the timelines, the Geomancers of two eras gather the heroes of Earth to stop her in one final decisive battle for all eternity in the Lost Land, a place outside time and reality. Once the battle for Unity has passed, Gilad allies with many of the heroes of this era to combat threats like Master Darque, the Immortal Enemy, and Dr. Eclipse.

The 41st Century
Almost half a decade before his 7,000th year on Earth, Gilad Anni-Padda vanishes and receives the first of five successive psycho-probes that rob him of his memory and identity. By 4001, he believes that he is Gillie Pachter, a peaceful fish handler, until Rokland Tate, the Geomancer, finds him and helps him remember who he truly is.

Unity – 4001 AD
When Erica Pierce, the God–like entity called Mothergod, tries to achieve Unity, a convergence of all the timeliness, the Geomancers of two eras gather the heroes of Earth to stop her in one final decisive battle for all eternity in the Lost Land, a place outside time and reality.

This writeup covers the original Valiant Universe version of the Eternal Warrior but with only minor changes it could be used for the current version, as well.

 

Doc Reeves (Icons Writeup)

Doc ReevesDOC-REEVES
aka Malcolm Reeves

Prowess 3
Coordination 4
Strength 4
Intellect 6
Awareness 4
Willpower 5

Stamina 9

Powers
Underwater Suit provides the following abilities:
*Aquatic 5 (While underwater, Coordination and Awareness are raised to 5)
*Damage Resistance 2
*Mind Shield 4
*Gadgets 3

Specialties
Athletics – Swimming (Expert +2 bonus), Science (+1 bonus), Technology (Expert +2 bonus), Underwater Combat (+1 bonus)

Qualities
At Home in the Sea
Posthumously A Crusader
A Thinking Man’s Hero

Background

Malcolm Reeves was a personal friend of the Web. He hung out with the Mighty Crusaders at their headquarters and worked on their computer systems. In the field, Doc Reeves joined the Crusaders on several adventures. While fighting the Brain Emperor, the Crusaders fell under the villain’s mind control. When Malcolm was able to break free, he was killed while rescuing the Crusaders. The Comet cremated the body of Doc Reeves with his dissolvo-vision. In life, Doc Reeves was just an ally of the Crusaders but after his death, he was posthumously given membership.

His nephew Greg is the current Comet.

Doc Reeves was not actually a Doctor. Doc was a nickname he picked up as a child. Malcolm Reeves was an inventor and mechanical genius who created a unique wetsuit for undersea exploration.

Malcolm was added to the team in the Eighties in an attempt to add some diversity to the group – unfortunately, after Rich Buckler left the book, a later writer chose to kill off the character. There was a lot of potential with Malcolm and it’s a shame we never got to see him developed.