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Shadowman (Marvel Heroic RPG Stats)

SHADOWMAN
Jack Boniface
Valiant Universe (VH1 Version)

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Free-form improvisation in the dark
Fated to die
I love the nightlife!

Power Sets:
You the Shadowman!
Enhanced Reflexes D8
Enhanced Senses D8
Enhanced Stamina D8
Enhanced Strength D8
Mystic Resistance D10
Regeneration D8
SFX: Absorption – On a successful reaction against an attack using Darque Power, convert your opponent’s effect die into a You the Shadowman! stunt or step up a You the Shadowman! power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
SFX: Something’s Wrong – Step up Enhanced Senses by +1 when detecting the presence of Darque Power.
Limit: Late Sleeper – Step back all You the Shadowman! powers by -1 during the day and receive 1PP. Recover during the next transition scene.

Specialties:
Acrobat Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Musical Master D10 or 2D8 or 3D6
Milestones:
Party Like It’s 1999
1 XP when you reveal to someone that you’re fated to die in 1999.
3 XP when taking a huge risk that should mean certain death.
10 XP when you either fulfill the prophecy in some manner or you manage to avoid it.

Dancing In the Darque
1XP when facing an enemy who is powered by Darque energy.
3XP when defeating Master Darque.
10XP when you absorb too much Darque energy and begin behaving erratically.

Background Info:

A jazz musician, Jack Boniface nearly died one night—attacked by something out of a nightmare. By fateful chance, he escaped. Just a murderous madman with a sick flair for horror, Jack told himself later. Jack recovered. But since that terrifying experience something has changed. Now, when darkness falls, a feeling comes over him, the urge to find demons who defile the night—his night—and cast them out. Jack was always a night person, but since the attack, he thrives at night. He feels strong, wild…and violent. Unaccountably, he sees better in the dark. Jack begins to roam the streets after dark. He comes across a brutal wife-beater…a gang of muggers…a knife-wielding psycho. Demons. The night is full of demons. Jack puts each of them down hard. He’s not sure how. He was never a fighter. But, at night, he has absolutely no fear…and therefore, no limits. He improvises. He’s spontaneous. Unpredictable. It’s all jazz and he can play. By day, Jack is his old self again. But more and more he lives for the night, longs for the night.

His major enemy is Master Darque, who is able to tap into and utilize a form of necromantic power dubbed The Darque Power or Darque Energy.

Roleplaying Jack can be fun. He’s a lot more manic and crazed at night, often putting himself into crazy situations. This was especially true after he learned in the original Unity crossover that he was fated to die in 1999. That meant that he couldn’t die before then and he took some incredible chances in an effort to prove it.

Friday Fun….

So I created a mini stir on my Facebook fan page yesterday by suggesting that I was seriously considering stepping away from New Pulp and/or writing after the eventual release of both Lazarus Gray Volume Four and Gravedigger. I’m not backtracking from that statement but longtime followers of my writing career know that I have a love/hate relationship with writing in general. I would never say that I “enjoy” writing — it’s a compulsion that I have not been able to break.It’s very much a disorder that has brought me as much grief as it has happiness. I appreciate all the opportunities it’s given me and all the cool people I’ve met, but it’s also a royal pain in the behind.

Considering I have accumulated forty years of this affliction, it stands to reason that I’ll probably still be writing long after those books have been released.

But I do wish that wasn’t the case.

Anyway, I’ll probably do another Valiant heroes rpg post in the next few days — it’s not like anybody’s begging me to, but that’s never stopped me before! LOL

 

Another Day, Another Blog Post

I’m tired. Work continues on my writing projects and my day job is gearing up for a major fundraiser on Saturday – plus I’m planning a festival for 2013 that will bring people in from around the state. It’s all I can do to keep my eyes open!

Here’s my opinions on a bunch of different stuff:

Marvel NOW! has been mostly bleh to me. Right now, I’m reading Scarlet Spider and most issues of Amazing Spider-Man but that’s all from Marvel. I do plan to try Uncanny Avengers and Avengers because I’m a fan of The Avengers going way, way back and the creative teams have me curious. I’ll probably also try the first issue of Bendis’ X-Men… but beyond that, I’m not dipping my toes into the Marvel waters again. I’ve been burned too many times.

Still enjoying the New 52 from DC, though. In fact, every time they cancel a few titles and add new ones, I end up buying more than are going off my list! Ugh. DC, stop taking my money.

The Shadow continues to be good from Dynamite though it’s definitely its own beast — this isn’t the pulp Shadow nor is it the radio version.

From the reborn Valiant, I’m loving X-O Manowar and Bloodshot. Don’t care for Harbinger and I’m going to trade wait Archer & Armstrong.

On the New Pulp side of things, I still need to pick up the new Dillon novel. That’s probably going to be my next New Pulp purchase, in fact.

Beyond that, I’m kinda bored with New Pulp at the moment. That’s not to disparage the folks working in it or the books that are out now, I just don’t sense the excitement that I was feeling in the community earlier in the year. My growing dissatisfaction with the marketing of my own Reese Unlimited characters and concepts probably plays into this. I would love to see my characters move into other media but Pro Se doesn’t have the manpower to really push that and I haven’t taken the reigns the way I should. Perhaps when I’m done with Lazarus volume 4 and Gravedigger volume 1, I can step back from writing for awhile and do just that.

Saw “The Possession” — it was okay. Definitely a by-the-numbers horror flick but it had a few decent scares. I do detest PG-13 horror films, though. If it’s not rated R, I feel like I’m watching an edited-for-TV version.

Been dieting for the past few months and I’ve lost 33 pounds as of this morning. People have asked me my secret. It’s actually pretty simple: I’ve stopped eating food. LOL I jest, of course, but I have drastically reduced what I eat. I’m following Weight Watchers and I find its numbers-based approach works well for me.

Our art today is from Lazarus Gray Volume Three (coming in the near future!). It’s by George Sellas and I think it’s simply awesome!

Stuff. And More Stuff.

So it’s Wednesday around the Reese Unlimited offices and I’m still working hard on my Sovereign City stories. I’m enjoying both Gravedigger and Lazarus Gray but I’m also starting to get that anxious need to finish off both books. Wish me luck in pushing forward on them!

Still no word on Mystery Project # 2 for Moonstone. I’ve inquired about its status so we’ll see.

Actually had an idea for a Rook story this morning, which hasn’t happened in a long while. Maybe I’ll actually do another Max Davies story soon? I dunno.

I do want to also say that Anthony Castrillo, who did several covers and some interior art for me on my Rook series, is no longer associated in any way with my books. In fact, his artwork will not appear at all in the new Pro Se editions that are coming soon. If anyone would like the full details, they are free to contact me but I won’t go into the gory descriptions here on my blog. I will say this — if you take on a project, you owe it to people to finish that project or at least have the decency to tell someone that you’re not going to do it.

Our art today is by the amazing Barry Windsor Smith and is one of his Solar, Man of the Atom covers. I’ve been thinking about doing more rpg writeups of the Valiant heroes (I did X-O Manowar a few weeks back) but since they’re not pulp, I held off. I do like to keep the blog fairly on-topic… but then again, it’s my blog so I decide what the topic is, right? LOL So earlier today you saw Solar — and soon, you might see a few more.

Solar, Man of the Atom (Marvel Heroic RPG Stats) – Classic Valiant

SOLAR
Phil Seleski
Valiant Universe (VH1 Version)

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Godlike Being
Nuclear Physicist
Emotionally Unstable

Power Sets:
Man of the Atom
Molecular Manipulation D12
Space Flight D12
Energy Blast D12
Godlike Durability D12
Godlike Resistance D12
Godlike Senses D12
Self-Duplication D12
SFX: Absorption – On a successful reaction against an energy-based action, convert your opponent’s effect die into a MAN OF THE ATOM stunt or step up a MAN OF THE ATOM power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
SFX: Area Attack – Add a D6 and keep an additional effect die for each additional target.
SFX: Constructs – Add a D6 and step up your effect die by +1 when using MAN OF THE ATOM to create assets.
SFX: Focus – If a pool includes a MAN OF THE ATOM power, you may replace two dice of equal size with one die +1 step larger.
Limit: Vulnerability – Earn 1 PP to step up STRESS TYPE inflicted by magic-based attacks by +1.
Limit: Growing Dread -Count 1s and 2s on dice as opportunities when using a MAN OF THE ATOM power.

Specialties:
Cosmic Master D10 or 2D8 or 3D6
Psych Expert D8 or 2D6
Science Master D10 or 2D8 or 3D6

Milestones:
Oops… I did it again!
1 XP when a use of your power inadvertently creates a new villain or puts the universe in danger.
3 XP when splitting yourself into multiple beings to try and take care of more than one emergency at the same time.
10 XP when forced to recreate the universe to undo a mistake.

I Need You With Me… Forever
1XP when forced to protect Gayle or another of your friends from harm.
3XP when bringing a loved one back from serious injury or death.
10XP when you choose to extend the lifespan of a loved one by a century or more.

Background Info:

Solar was the childhood hero of Dr. Phil Seleski, who thrilled to the green-skinned hero’s exploits in comic books. Seleski grew up to became a nuclear physicist who was exposed to a massive amount of radiation during a terrible accident. Seleski was reborn as a God, able to create whole worlds with his power. Seleski created the Valiant Earth, home to great heroes and villains. Here he adopted the guise of his childhood hero and fought to safeguard this world. Solar took part in the event known as Unity when Erica Pierce, who had survived the same accident that created Solar, sought to unify the timelines. Solar is constantly trying to balance his humanity with his God-like nature and is frequently kept sane by the love of Gayle Rogers, his co-worker and on-again, off-again girlfriend. Solar has the ability to split himself into alternate selves and has done this on several occasions, usually as the result of tremendous stress : one of his selves, Solar the Destroyer, went off into deep space in search of the Spider-Aliens; another one of his selves met with Void of the W.I.L.D.Cats and helped spark the “Deathmate” crossover between Image and Valiant.

In terms of using Solar in adventures, keep in mind that he is VERY powerful. In fact, with his Molecular Manipulation power, he can do virtually anything — he can make himself invisible, he can grow sixty feet tall, he can turn lead into gold, etc. He’s capable of going toe-to-toe with cosmic entities and emerging unscathed — most of the time when he does lose, it’s because of his own self-doubts more than anything.

Definitely play up his mental instability and his Growing Dread limit! Those really are the only things that keep Solar from being completely unstoppable.

X-O Manowar – Classic (Marvel Heroic RPG Stats)

X-O MANOWAR
Aric of Dacia
“Feel my power!”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Man Out of Time
Savage Code of Honor
“Conan In A Can”

Power Sets:

X-O Manowar Class Armor (Symbiotic)
Cybernetic Senses D6
Enhanced Reflexes D8
Superhuman Durability D10
Superhuman Strength D10
Energy Blast D10
Flight D10
SFX: Area Attack. Target multiple opponents. For every additional target, add D6 to your pool and keep +1 effect die.
SFX: Boost. Shutdown highest-rated X-O MANOWAR CLASS ARMOR power to step up another power by +1. Recover power by activating an opportunity or during a Transition scene.
SFX: Energy Absorption. On a successful reaction against an energy attack action, convert your opponent’s effect die into a X-O MANOWAR CLASS ARMOR stunt or step up a power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
SFX: Berserk. Add a die from the doom pool to one or more attack actions. Step up the doom pool die by +1 for each action; return it to doom pool when you’re done.
Limit: Power Surge. Shutdown highest-rated power to gain 1 PP. Take an action vs. the doom pool to recover.

Armor Control Ring
Mind Control D6
Limit: Functions only with the armor, allowing the wearer to summon the armor to him and to aid in binding its will to his.
Limit: Gear.

Specialties:
Combat Master D10 or 2D8 or 3D6
Cosmic Expert D8 or 2D6
Menace Master D10 or 2D8 or 3D6

Milestones:
Blood Oath to Destroy the Spider Aliens
1xp when encountering an agent of The Spider Aliens.
3xp when actively destroying a small enclave of Spider Aliens or exploring their plans for earth.
10xp when either destroying a major colony of Spider Aliens or leaving earth for a time to pursue them across space.

Orb Industries
1XP when forced to alter your natural behavior in order to save face at Orb.
3XP when Ken Clarkson or Randy Cartier are threatened by your enemies.
10XP when claiming a rival company as spoils of war and absorbing it into Orb Industries.

Notes: One of my all-time favorite characters, X-O Manowar starred in a 68-issue series back in the Nineties. He’s recently been revived but this writeup is based on the “classic” version of the character, since the revival is so new that I’m not certain what elements may have changed. A Visigoth barbarian who claims an alien warsuit for himself, Aric is transplanted to the modern day, where he quickly claims Orb Industries (a shell company owned by the Spider Aliens). Taught the modern tongue by his sentient armor, Aric is now a hero in the modern day, working alongside beings like Shadowman, The Eternal Warrior and Bloodshot.

And yes, I know he’s not by any stretch of the imagination, a pulp character — but I felt like statting him up so you’ll just have to get over it. I’ll return to pulp-related writeups after this one, I promise.