Gravedigger (Golden Age)
aka Charity Grace
Copyright Barry Reese

REFLEXES 3D (5D)
Acrobatics 5D (7D), brawling 4D (6D), climbing 5D (7D), martial arts 4D (6D), sneak 6D (8D)
COORDINATION 3D (5D)
Melee Weapons 7D (9D, swords +2D), missile weapons 5D (7D, crossbow +2D), thievery 8D (10D)
PHYSIQUE 2D (4D)
Leap 4D (6D), running 3D (5D)
KNOWLEDGE 2D
Criminology 5D
PERCEPTION 3D
Hide 5D, search 5D, shadowing 7D, streetwise 5D (Sovereign City +3D)
PRESENCE 2D
Bluff 6D, willpower 5D

ADVANTAGES: Acute Balance -2D, Ally (Aides) -13D, Contact (Assistance Unlimited) -3D, Courage -2D, Speed Draw (blades) -1D
DISADVANTAGES: Fugitive (wanted for multiple murders) +3D, Secret Identity +3D, Shady Background +2D

SPEED: 30PDV: 3 (4)BDV: 3D (4D)P/L BONUS:
+1 (+2)
HERO PTS: 15VILLAIN PTS: 5CHARACTER PTS: 155BODY PTS: 26 (39)

POWERS: Superattributes – Reflexes, Coordination, and Physique 2D each

EQUIPMENT: Wrist-Mounted Crossbow (BDV 3D, range: 30/7S/130); short sword (BDV 4D); Khopesh sword (BDV 5D)

BACKGROUND: Charity Grace had been a down-on-her-luck thief before she’d broken into the home of Josef Goldstein. She’d died that night, shot by Goldstein himself… but she’d been revived in her own coffin, awakened by the mysterious Voice. It had offered her a second chance at life but only if she would agree to be its servant on earth, striking down all those who would prey upon the innocent. She was given three years before she would be judged again. If she washed away the sins that weighed upon her soul, she would be freed of her burden. But if she were found wanting, eternal damnation awaited. After accepting this cursed bargain, Charity found that she had inherited the muscle memory of all those that had come before her — she was now faster, stronger, and more capable than ever before.

Aided by a team of agents – Mitchell Williams, Cedric Hendry, Li Yuchun, and Mortimer Quinn – and based out of the haunted Hendry Hall, the Gravedigger became unleashing a violent and bloody tale of retribution all across Sovereign City. In the end, her soul was redeemed and her time as Gravedigger came to an end. If you’re playing Charity after her three years’ as Gravedigger, remove her Superattributes powers.

Though there are a few known cases of her putting on the hood and uniform after her tenure ended, for the most part she became a plainclothes agent of Assistance Unlimited when it went international. If playing her during this period, change the Contact (Assistance Unlimited) to an Ally advantage.


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