Night Man
Real Name Johnny Domino/Johnny Domingo
| REFLEXES 4D Acrobatics 8D, brawling 6D, climbing 8D, dodge 9D, driving 6D, escape artist 6D, martial arts 10D (akido + 2D), melee weapons 5D (taser + 3D), sneak 7D |
| COORDINATION 3D Catch 5D, lockpicking 6D, marksmanship 5D, missile weapons 4D, thievery 6D, thrown weapons 6D |
| PHYSIQUE 3D Leaping 5D, lifting 6D, resistance 5D, running 4D |
| KNOWLEDGE 3D Arcane knowledge 4D, computer ops 7D, criminology 8D, demolitions 4D, know-how (powers) 9D, medicine (first aid) 4D, research 5D, scholar 6D, security 7D |
| PERCEPTION 4D Artist (Jazz musician – saxophone) 8D, Hide 6D, search 6D, shadowing 8D, streetwise 7D (San Francisco + 2D), surveillance 7D, survival 6D, tracking 6D |
| PRESENCE 3D Bluff 5D, command 4D, disguise 4D, interrogation 6D, intimidation 6D, willpower 8D |
ADVANTAGES: Attractive Appearance -2D, Contact (The Strangers) -3D, Courage -2D, Mechanical Aptitude -2D,
DISADVANTAGES: Enemy (Rhiannon) +2D, Enemy (Mangle) +1D, Obsessive Tendencies +2D, Secret Identity +3D, Vulnerability (Johnny’s eyes are extremely sensitive to light and he wears sunglasses constantly, even at night. As a result, he takes x2 damage from any flash-oriented attack) +7D
| SPEED: 30 | PDV: 5 | BDV: 4D/1D | P/L BONUS: +3 |
| HERO PTS: 18 | VILLAIN PTS: 0 | CHARACTER PTS: 135 | BODY PTS: 34 |
POWERS: Infravision 4D, Telepathy 8D [limitation: senses “evil thoughts” only], Sustenance (sleeping) 20D
EQUIPMENT: Costume [Armor value: 20 against projectiles, 12 against heat and fire]; Eye Lenses [Both lenses provide protection from light and glare, but the left lens has a telephoto zoom function, as well. This gives him + 1D to all sight based perception checks. The left lens is also capable of recording anything that he sees.]; Ropeline [+1D success to climbing rolls, range 200 feet, Defense Value of 7 against cutting or slashing attacks and 14 against all other attacks; 35 Body Points.]; Taser [BDV 5D, used as a melee weapon since the range is touch]
NIGHT MAN II: The second version of Nightman had similar stats (including same powers, except where noted) along with the following powers and equipment – Longevity 1D (Nightman II achieves this by organ replacement and the digestion of humans); Darkness Manipulation (shadow blending) 4D; ESP 8D, (Nightman II does not sense evil thoughts — he sees auras, which tell him if someone is “good” or “evil”); Electricity Manipulation (lightning blast) 6D; Celtic Dagger [2D, once it strikes, the dagger cannot be removed by anyone except Nightman II; Nightman II is able to sense the dagger’s location with the equivalent of ESP 40D]; Magical Rope [Nightman II can mentally control the rope’s actions, causing it to bind, twist or aid in climbing; +2 success to climbing rolls, range 250 feet, Defense Value of 14 against cutting or slashing attacks and 20 against all other attacks, 50 Body Points]. Night Man II also has the Patron (Rhiannon) advantage -3D and loses the Enemy (Rhiannon) disadvantage.
BACKGROUND: John Domingo took the stage name Johnny Domino once he became a professional saxophone player. He was active in the San Francisco bay area when his Miata was hit by a runaway cable car. The cable car was struck by the Jumpstart effect, an Ultra-creating burst of energy from the Entity on the Moon. As a result, Johnny and all those aboard the cable car were transformed into Ultras.
Johnny was the only person seriously injured in the cable car crash, and was in a coma for several weeks.The doctors do not believe in his survival because a fragment of shrapnel was embedded in his brain. However, Johnny lived and acquired the ability to hear evil thoughts of those people around him. Also, his eyes were permanently dilated, giving him incredible night vision. Finally, his brain has been altered and he had prolonged insomnia. He become a costumed vigilante and called himself the Night Man.
He tried to save a girl who was in danger of murder by one criminal, but he arrived too late. Then Johnny fought an ultra criminal called Mangle who was murdering young boys and was searching for the son of the industrialist I.D. Hunt.When the Night Man tried to help the boy, I.D. Hunt Jr. he discovered that he was a psychopath. When a night of madness descended upon San Francisco, the Night man was looking for Mangle, and met the group of teen ultras called the Freex, who were fooled by Mangle in a quest of revenge from I.D. Hunt. Johnny managed to defeat Mangle with a gun and became an ally of the Freex. Later he fought the Celtic sorceress Rhiannon, when she was killing young people to absorb their energies and continue her long life. Rhiannon proposed to the Night Man that he should join her as her consort, but he refused. After the battle, Rhiannon disappeared.
Later he was separated into two people by Rhiannon — one of them gained magical abilities and items, while the other retained his normal powers. The Night Man that was not magically empowered by Rhiannon was transported to the Marvel Universe when the Black September event happened and is, presumably, still there.
