SHE-CAT
aka Jessica Hunt
Prowess 6
Coordination 6
Strength 5
Intellect 3
Awareness 5
Willpower 5
Stamina 9
Powers
*Strike 5 – Claws
*Immortality – Longevity 1
*Regeneration 3
*Superspeed 2 (Limit: Running only)
*Supersenses 3 (smell, hearing, vision)
*Ring of Sekhmet – provides an ability boost to her Willpower for the sole purpose of aiding her in preventing being possessed by Sekhmet. It does not aid her in any other way. For the purposes of using her willpower against Sekhmet, add +5 Willpower bonus to any rolls made to resist the cat goddess.
Specialties
Athletics (Expert +2 bonus), Martial Arts (+1 bonus), Stealth (Expert +2 bonus)
Qualities
*The most vicious and deadly of the Femforce
*Lives in constant fear of losing her humanity
Background
When anthropologist Thadeous Hunt murdered Burmese followers of Sekhmet and returned home with the stolen priceless artifact that they used to summon the cat goddess, it was only a matter of time before Sekhmet, an Egyptian goddess of retribution, would take her vengeance. When Professor Hunt tried to summon the cat goddess to possess the body of a young native girl, Gautama, who he had kidnapped, he lost his head. Literally! Sekhmet tore it off! The cat goddess then sought out Professor Hunt’s daughter, the teenaged Jessica, who was more accustomed to civilization than Gautama. Sekhmet bonded with Jessica, bringing a chunk of Gautama’s sole with her.
It quickly became clear that Jessica was not strong enough to control the cat goddess’ bestial urges. She developed the costumed identity of the She-Cat to protect her identity during the periods when she lost control and the bloodlust took over and it became necessary for her to complete the bonding ritual with other strong-willed people in order to keep Sekhmet at bay. A bonding with Joan Wayne, Miss Victory, allowed her to control Sekhmet for many years, but when Miss Victory fell victim to the ravages of Rad, Jessica again was forced to bond with another.
The insecurity of constantly needing a strong bonding partner to keep Sekhmet from taking complete control of She-Cat’s mind and body eventually led to her discovery of the Ring of Sekhmet, an amulet which renders her immune to the goddess’ control while maintaining her paranormal abilities. Because the ring has been separated from Jessica with alarming frequency, Nightveil has turned it into a bracelet that fits securely over She-Cat’s left wrist.
Due to Sekhmet’s presence, Jessica has great health as Sekhmet is also a healing goddess. She-Cat is also unbelievably fast, cat-quick, you might say, and can slice through steel with her fingernails due to her bonding with the cat goddess. Furthermore, she has enhanced senses…like a cat! She also has developed great willpower from years of resisting Sekhmet’s ferocious nature. Finally, because Sekhmet is a goddess, She-Cat is immortal while Sekhmet inhabits her body, unless Sekhmet were to completely possess her at which point Jessica’s soul would perish, killing her.
Information from “Knockouts and Powerhouses” the Superbabes Role Playing Game Supplement, copyright 1994 by Selex, Inc.