Ghoul (Icons Writeup)

Ghoul
aka Jonathan Martin

Prowess 2
Coordination 3
Strength 2
Intellect 4
Awareness 4
Willpower 5

Stamina 7

Powers
*Immortality 7
*Life Support 10
*Precognition 5 (Allows him to have visions of the impending demise of others)
*Postcognition 8 (Allows him to temporarily raise the dead and gain information from them)
*Emotion Control 4 (Generates fear only; eyes glow when this power is used)

Specialties
Technology – Computers (+1 bonus), Weaponry – Guns (+1 bonus)

Qualities
“My name’s Jonathan, I’m from Vermont, I’m a big fan of Tori Amos, and I’m dead.”
Will risk himself to help young people in danger.
Died before he’d ever truly lived.

Background

Jon Martin was reportedly a serious student. He had his eye on a career in engineering – presumably computer science. When he was about 17, he was hit by the Theta virus, and narrowly saved by the intervention of Dr. Rachel Demming. The random empowerment left him a sort of living zombie, with odd abilities and perceptions.

Martin joined the other Theta survivors who had agreed to help Deming in her work to save other victims of the virus – the Exiles. Ghoul apparently did not participate much to field missions due to his appearance. But his technical skills were useful at Stronghold, Dr. Deming’s base.

When Deming ordered a general assault on the base of her enemy, corrupt businessman Malcolm Kort, Ghoul was among the other Exiles. He and his friend and fellow Exile Tinsel had to be left behind on the op site, and were captured by Kort’s superhuman enforcers.

Ghoul was thrown into the biological wastes disposal system, but narrowly escaped. Tinsel was handed over to the mercenary Bloodbath, and burned his eyes out in self-defense when he attempted to sexually assault her.

Weakened, Tinsel was gunned down by Bloodbath, and Ghoul arrived minutes too late to help her. Enraged, Ghoul killed Bloodbath, then killed his spirit to empower himself. He went on a murder run using Bloodbath’s advanced guns to avenge Tinsel. This ended with Ghoul blowing up the top floor of Kort’s corporate HQ, apparently killing everyone – including himself.

A few hours later, most of the Exiles were killed in an accident.

Ghoul, however, did not die. His body reconstructed itself using vegetal matter near his grave, leaving him forever changed. His return from the grave triggered strong public reactions when it was revealed an ultra had survived death. But Hardcase intervened and calmed the crowd.

Ghoul met with Dr. Deming, who had narrowly survived but confirmed that her involvement with ultrahumans was over. Martin then checked the Exiles’ grave, but could not contact their spirits since it had been too long.

The despondent Ghoul was convinced to join with Contrary and her pupil Pixx, and later ended up joining Ultraforce along them both. He was instrumental in the fight between Atalon and Ultraforce.

He later solved a case of a faked rock star suicide, leading to a plague of copycat suicides, in a solo investigation.

Ghoul is several things :

Tough. He’s been dead and is apparently unkillable, and sometimes hints as having “seen things” when he was dead. It is almost impossible to frighten or intimidate him ; however he can feel tension and will get stressed. At the same time, he’s fully aware that he’s a physical wimp, and acts in a careful, almost physically cowardly way when faced with physically powerful foes. Unless angry, of course.

Sarcastic. Ghoul is a undead monster, and compensates by being extremely cynical and sarcastic. He’ll make numerous flippant remarks, most having to do with death, his appearance or the fact he’s disposable. Given his unfazeable streak, he’ll continue making flippant, even slightly insulting remarks in the face of ultra-powerful foes. And he’s really good at gallows humor.

Hurt. Ghoul mays seems scary but funny. However sometimes he reacts with uncharacteristic aggressively, either verbal or physical. These are often tied with the death of others; for instance when someone attempts to commit suicide, when he’s afraid somebody will die, or when a loved one dies. In those cases, he stops being funny and is just scary, taking direct action while he normally stands by the sidelines due to his lack of direct powers. He tends to grow kind of attached to young well-meaning innocents, such as Tinsel or Pixx.

Removed. Ghoul is distant from normal persons, and rarely explain himself. On some level he feels his plight justifies whatever he does, and he’s very aware he’s an outcast. Since he now longer has to care about such things, Ghoul smokes and drinks heavily (through the effects of alcohol on his “organism” are fleeting) and eats complete junk.

Nightman (Icons Writeup)

Nightman
aka Johnny Domino (original name: Johnny Domingo)nightman

Prowess 6
Coordination 5
Strength 5
Intellect 5
Awareness 6
Willpower 6

Stamina 11

Powers
*Life Support 1 (Nightman does not need to sleep)
*Telepathy 6 (Limit: Nightman can only read “evil” thoughts. Limit: Power is uncontrollable.)
*Night Vision 3
*Body Armor (Damage Resistance 4)
*Taser 3
*Eye Lenses 4 (Provides Resistance against vision-based Dazzle attacks. Also provides Extended Vision via the left eye lens. Limit: Without some sort of protective lens to shield his permanently-dilated eyes from bright lights, subtract 2 from all visual-based actions)
* Swinging 2

Specialties
Performance (Saxophone Expert + 2 bonus), Athletics (Expert + 2 bonus), Drive (+ 1 bonus), Investigation (+ 1 bonus), Martial Arts – Akido (Expert + 2 bonus), Stealth (Expert + 2 bonus)

Qualities
“Life or jazz, I can play!”
“I feel it! The Evil!”
“Passion for life? That I’ve got!”

Background

Johnny Domino (he shortened his name from Domingo in order to appear less ethnic) had two great passions in his early life – jazz music and akido. Both were introduced to him by his father Eddie, who learned the martial arts during his stint in Vietnam and who refined it during his years on the San Francisco police force. Johnny grew up to become a talented and popular jazz musician, one whose future seemed paved with success. That changed when a freak accident left a piece of metal lodged in his brain. Waking from a coma, Johnny found that the portion of his brain that controlled sleep functions had been badly damaged. Awake 24 hours a day now, Johnny felt his passions surge whenever night fell. Those passions grew even stronger when he learned that he could hear evil thoughts in others. Driven by a need to stop these crimes before they were committed, Johnny put together a costume and adopted the identity of Nightman — the hero would take back the night from those who preyed on the innocent.

As Nightman, Johnny found himself fighting alongside San Francisco’s other heroes, the Strangers, against the likes of Mangle, the Werewolf and the ageless Rhiannon. During a bizarre encounter with an artifact known as an Infinity Gem, the Nightman was split into two beings — the original Nightman, who found himself trapped in an alternate universe, and a second Nightman, held in thrall by Rhiannon and blessed with supernatural abilities. This second Nightman has all the same abilities as the original with a few changes: Detect 4 instead of Telepathy (Nightman II does not sense evil thoughts — he sees auras, which tell him if someone is “good” or “evil”); Darkness Control 3; Telekinesis 4; Celtic Dagger 3 (Extra: once it strikes, the dagger cannot be removed by anyone except Nightman II; Nightman II is able to sense the dagger’s location with the equivalent of Detect 8); Electricity Control 2; Immortality 3 (Nightman II achieves this by organ replacement and the digestion of humans).

Though we have not seen Nightman in years, it can be assumed that he would have eventually found his way home to the Ultraverse (his home universe, as it was known to comics fans) and reinstated his role as San Francisco’s nighttime avenger.

My favorite Ultraverse character, the Nightman has many similarities to Valiant’s Shadowman, thanks in large part to the fact that Steve Englehart (who wrote the early issues of Shadowman’s book) created Nightman. Both heroes were a bit manic in personality, both felt more at home in the dark, and both were jazz musicians.

New Things

rook_v4_phantom_vessel_smallWelcome back to Ye Olde Blog! Lots of stuff has been going on lately — I’ve gotten in the cover and interior art for The Rook Volume Four Special Edition from the amazing George Sellas (you’re looking at a preview of one of the images to the left), been going through the edits on Lazarus Gray Volume Five, adding a few words here and there to the first Dark Gentleman short, joining up with a bunch of great guys to form The Ultraverse Podcast group and recording new episodes of Ubergeeks, In the Stacks & The Shadow Fan’s Podcast!

I’m still not finding much time to do new writing but I am flexing the creative muscles in other ways, as you can see.

The George Sellas image we’re using today is from the story The Phantom Vessel and I think it’s one of the best George has done — and that’s saying something!

Enjoy!