Black Hood – Dark Circle Version (Icons Writeup)

Black Hood
aka Greg Hettinger

Prowess 4
Coordination 4
Strength 4
Intellect 3
Awareness 4
Willpower 4

Stamina 8

Powers
*Motorcycle (Handling 7, Speed 4, Structure 3)
*Handgun 4
*Gadgets 3

Specialties
Athletics (+1 bonus), Drive (+1 bonus), Investigation (Expert +2 bonus), Law (+1 bonus), Martial Arts (+1 bonus), Stealth (+1 bonus), Weapons – Guns (Expert +2 bonus)

Qualities
Recovering Prescription Drug Addict
Requires Speech Therapy
Scarred Face
Seeks atonement for his failures

Background

Officer Greg Hettinger is a Philadelphia cop. He is seen intervening in a gunfight but takes a shotgun blast to the face. He is able to fire off one final shot before he loses consciousness. When he wakes, he finds out that he shot and killed Thomas “Kip” Burland, otherwise known as the Black Hood. After struggling to deal with his scarred face and slurred speech he slowly gains an addiction to his painkillers. While high he puts on the Black Hood mask, given to him by a fellow Officer as a joke, and takes to the streets to stop a cry for help. He slowly begins to go out more as the Black Hood and after being framed by the local drug ring, and being demoted to desk duty, he sets out to take down the leader known only as “The Connection” while also helping with civil disturbances.

After almost getting killed by some drug dealers, Hettinger confides in his speech therapist, Jessie Dupree, and together they are able to find someone who knows the name of “The Connection” and where they can find him. Hettinger confronts “The Connection” who is revealed to be Deputy Mayor John Cuthbert. After engaging in a fight with him, Hettinger is able to put the Black Hood mask over Cuthbert’s face before pushing him through a window where he falls to his death. It is later reported that Cuthbert’s death is being suspected as suicide and that he was in fact the Black Hood attempting to take out the competition. Hettinger is promoted back to being an Officer after it is made clear that he was framed by Cuthbert. After being sent to rehab on account of his addiction, he is seen sewing a new Black Hood mask so that he can continue to make up for his sins.

The Comet – Classic (Icons Writeup)

The Comet
aka John Dickering

Prowess 4
Coordination 4
Strength 4
Intellect 6
Awareness 4
Willpower 4

Stamina 8

Powers
*Flight 6
*Disolvo-vision (Blast) 8 (Limit: Always On, the Comet’s eye-beams are blocked by glass lenses)

During the time that the Comet used Altroxian technology to mimic his abilities, use the following stats:
*Rainbow Helmet (Flight) 4
*Blast Gloves 6

Specialties
Aerial Combat (+1 bonus), Martial Arts (+1 bonus), Science – Altroxian (+1 bonus), Science – Chemistry (Expert +2 bonus), Technology (+1 bonus)

Qualities
Blood Thirsty Cosmic Avenger
Former Ruler of the planet Altrox
Mentally Unstable due to the gas in his bloodstream

Background

When John Dickering began his scientific experiments, he didn’t know at the time that one of those experiments was going to change his life forever. During his experiments, he discovered the formula for a new lighter-than-air gas, but he wasn’t sure of how humans would be affected by direct contact with the gas. He chose the most unorthodox way of testing the effects of the gas on humans by injecting himself with the gas, risking his own life in the process. He found that after injecting himself with the gas, he was able to leap tremendous distances. Further injections made him buoyant enough that it practically gave him the power of flight. But there was a major catch to those injections of that gas.

That catch came in the form of an unforeseen – and very deadly – side effect. The gas had collected in his eyes and threw off two beams. When the beams crossed, they combined to form a deadly energy beam that disintegrated anything he looked at. Fortunately, Dickering found out that the beam was ineffective against the element Silicon or any Silicon-based material such as glass. By simply wearing eyeglasses or glass goggles, Dickering was able to protect those around him from being harmed by those deadly eyebeams.

Dickering found that anyone possessing those powers could all too easily become a threat. So he destroyed the formula for the gas to keep it from falling into the wrong hands. He also decided to use his newly gained powers for good and to that end, he decided to become a crime-fighter. He then donned a strikingly designed costume of red and black which featured a raiseable glass visor attached to his cowl to allow him to use his powerful eye-beams. Thus, John Dickering began his new career as one of the earliest of the great “mystery-men”, the Comet.

In his first recorded case, the Comet was alerted to a plot to use typhoid germs as a weapon of murder by an old friend of his. He then flew to Chicago and learned that the germs were being used in a series of murder-for-hire plots against various people and promptly prevented each of those murder attempts by destroying the germs. He also then killed the carrier of the typhoid germs by disintegrating him with a blast of his “dissolvo-vision” (the term the Comet used for the deadly disintegration ray emitted by his eyes). Shortly afterward, the Comet headed for a showdown with members of the ringleader’s gang, only to be lured into a trap where he imprisoned in a glass filled dungeon (The gangsters found out that the Comet’s disintegration ray was ineffective against glass in a previous encounter when he disintegrated the house they were in and found that only the window glass was unharmed.). He managed to escape the trap and then obliterated the gang with a blast of his dissolvo-vision. He then confronted their leader – a criminal named Dr. Archer – and then flew him into the skies above and hurled him to his death on the grounds below. Thus ended the first recorded adventure of the Comet (Pep Comics #1).

The Comet’s next two cases were to be the ones that would change his life and his career forever. He flew to Florida to investigate a series of occurrences in which a sinister looking face began appearing in the clouds above Florida which was soon followed by the disappearance of an armored car on each occasion. The Comet flew to Florida on the hypothesis that the person responsible for these occurrences might be directing them from a base somewhere in the Everglades only to be caught in an artificial whirlpool and captured by two men working for a criminal mastermind calling himself Satan. They then soldered his visor closed and threw him into the underground lake. Leaving the Comet to die of drowning in the underground lake, Satan and his men left to begin another mission of piracy.

Shattering his glass visor on a stone wall, the Comet broke free from his potential watery grave and trailed them to Miami. He found out that Satan and his men created this ruse using two blimps. One of the blimps projected a motion picture image of a face in the clouds with a loudspeaker blaring out the dialogue while the other blimp used a special magnetic device to grab the armored cars from the ground. The Comet then blasted the first blimp with his disintegration eye-beams, destroying it and all those aboard. Then he trailed the other blimp and destroyed it just as it was about to hijack an armored car (Pep#2).

He then landed on the ground to help search for Satan’s body. He found that all those aboard those two blimps died when he blasted them from the sky. Thinking that Satan was dead, a weary Comet headed for home. After he arrived home, he was knocked unconscious by chloroform, imprisoned in a glass tube, and brought to a hideout in California. He then found out that Satan was still alive and was planning a new series of crimes. After getting him into a weakened state, Satan then had a crooked hypnotist named Zadar hypnotize the Comet into becoming a mind slave with the compulsion to commit crimes and kill those who would get in his way.

His first act as a criminal was to rob the Utica Textile factory in Los Angeles. He killed a guard by throwing him to his death from a scaffold. He then found himself in a battle with police officers who had arrived on the scene. This led to a battle in which he killed the policemen at the scene with blasts of his deadly eye-beams. This was soon followed by a series of spectacular crimes in which the mind-controlled Comet robbed and killed under Satan’s and Zadar’s influence. Thinking that Satan was keeping him from his fair share of the loot from the Comet’s robberies, Zadar had the hypnotized Comet kill Satan with a blast of his “disolvo-vision”. The hypnotized Comet then unintentionally killed Zadar with a blast of “disolvo-vision” which led to him coming out of his hypnotized state. he then spotted a newspaper headline that detailed his crimes that he committed under the villains’ influence. The Comet vowed there and then to clear himself of all of the crimes he committed under their influence of die trying (Pep #3).

Shortly afterward, the Comet decided to turn himself into the authorities for the crimes he committed under Zador’s influence in the hope that they would believe him. But after he turned himself in, word got out that the Comet was being held in the local jail, and that led to a lynch mob descending on the jail ready to lynch the Comet. He then blasted his way out of the jail and flew off with the mob and police shooting at him. After being wounded by the gunfire in his escape, the Comet flew to a small mining town where he fell into unconsciousness. He was found and brought back to health by an old miner who believed his story about his innocence. The old miner then asked him to help the mining community by convincing the mine owner, a man named Riley to invest in new ventilation for the mine to save the miners from silicosis (a condition caused by silica dust building up in the lungs). After the Comet saved the lives of several miners in a cave-in, Riley then trapped the Comet in the mine and tried to kill him with poison gas. The Comet then blasted his way out of the mine with his “disolvo vision”. As he reached the surface, Riley tried to throw a stick of dynamite at the Comet. The Comet then blasted the stick with his eye-beams, killing Riley in the resulting explosion. He was then able to convince Riley’s associates to invest in the necessary improvements to the mine (Pep #4).

Later, he would meet another person who believed his innocence in the form of Thelma Gordon, a newspaper reporter for The Daily Star who soon became the woman in his life. He met her as he began investigating a series of crimes by Stinger Lee, a gangster who was using a blackout ray to help commit his crimes. He spotted him as Lee and his men tried to kill the inventor of the blackout ray. After rushing the inventor to the hospital, the Comet and Thelma Gordon tracked down Lee and his gang as they committed an armored car robbery using the blackout ray. The Comet caught up to Lee and his men as they tried to escape by speedboat under the cover of the blackout ray. The Comet then blasted the boat with his deadly eye-beams, destroying the boat and killing Lee and his men (Pep #5). Afterward, Thelma began trying to help the Comet prove his innocence while trying to write him up as a hero rather than as an outlaw.

For the Comet, it was bad enough that he was now hunted by the police for the crimes he committed under Zador’s influence. But what made it even worse was something that could have very easily gotten him in dutch with the law if he didn’t even commit those acts, his homicidal attitude towards criminals. Unlike such contemporary “mystery men” as the Shield or the Wizard (not to mention such later crime busters as the Hangman or the Web) who preferred to let the legal system be the executioners of the criminals they cornered; the Comet preferred to act as judge, jury, and executioner of any of the criminals he encountered. He thought nothing of letting the system handle any of the criminals he cornered when he could just simply disintegrate them with a blast of his deadly eye-beams. These actions alone would have made him a fugitive even if Satan and Zador didn’t hypnotize him and turned him into a cop-killing criminal. As a result of both the circumstances involving Zador and his own homicidal tendencies towards criminals, the Comet became both a fugitive from justice and a ruthless killer vigilante that even average citizens, as well as criminals, feared.

It all would come to a head for the Comet in mid-1941 shortly after he delivered one of Big Boy Malone’s men to the police for grilling, fleeing in a hail of police gunfire after the delivery. He flew to his apartment to find Thelma Gordon waiting for him. She tried to talk him into giving up his career as the Comet and settling down with her as scientist John Dickering. She felt that he had more than atoned for the crimes he committed – including the murders of policemen – under Zador’s influence. But he refused knowing that his conscience wouldn’t let him give up his career. To quote him: “No Thel! We could never be happy. My conscience wouldn’t allow me. While I live, I’ve got to try and make amends!”.

Shortly afterward, he went in to change from his Comet uniform to his street clothes only to be spotted by his brother Robert who stopped in for a visit. After revealing his identity to his brother, John asked Bob to squire Thelma around town while he caught up on some lab work. And for the next week or so, Bob did just that. This eventually led to the brothers getting into an argument over Thelma and Bob storming out of John’s apartment, only to be waylaid by two of Bib Boy Malone’s men mistaking him for John Dickering; who was to testify against Malone’s man.

Seeing Bob being taken hostage, led to John pursuing Bob’s kidnappers as the Comet. Pursuing them, he blasted a tire from their car with his “dissolvo-vision” causing it to crash into a lamppost. Bob quickly broke free of his captors, only to be shot at by them. The Comet swooped down on the gangsters, shielding his brother by having the gangster’s bullets strike him. Policemen drawn by the gunfire began shooting at the hoodlums and it quickly escalated into a shootout.

In the confusion, Bob Dickering quickly scooped up his brother and rushed him to his laboratory via a fire escape. With Thelma Gordon and his brother Bob at his side, the dying hero spoke his last words:

“Easy Thel! We’ve got to go sometime! My turn now! … you two stick together! Kind of a memorial to me. G.. Goodbye, Bob! Bye Thel… aaahh! Thus John Dickering alias the Comet died of his injuries. It was his death that leads to Bob Dickering launching his own crime-busting career as the Hangman (Pep #17).

This should have been the end of the story of the Comet, but surprisingly it wasn’t. For decades later, rumors began to spread that the Comet didn’t die that day in 1941, much of this has since become the stuff of urban legend. And it all started with the emergence of a new hero calling himself the Comet.

This new Comet emerged a few years after the death of the original Comet. He first made his existence known when he tried unsuccessfully to court the superheroine known as Fly-Girl (The Adventures of the Fly #30). In that initial appearance, the Comet claimed he was the former ruler of the planet Altrox and had come to make Fly-Girl his bride. Shortly afterward, his next appearance led to the forming of a legendary super team.

His next appearance came as the Spider made a series of attempts on the life of the superhero known as the Fly (who at the time was using the name of the Fly-Man). It occurred when the Spider sent a giant mechanical claw to steal a pavilion of the World’s Fair. The Fly then grew to giant size and tried to destroy the claw. As he was destroying the claw, the Spider tried to electrocute the Fly by sending a deadly electrical current through the claw. Fortunately, the Comet flew on the scene and destroyed the claw with a disintegration ray fired from his “power gloves” (Fly-Man #31). Shortly afterward, the Comet then teamed up with the Fly, Fly-girl, the Shield (William Higgins), and the Black Hood for three adventures (Fly-Man #s 31-33) before formally organizing as the Mighty Crusaders.

Unlike the original Comet – who had chemically induced superpowers – the new Comet relied on scientific devices for his super feats. The orange and green (originally red and white) clad hero flew with the aid of a special anti-gravity helmet (called a rainbow helmet because of its spectrum design). The helmet was the power source for his chief weapons, special gloves which had miniature projectors at the fingertips which allowed him to fire a variety of rays.

The new Comet stayed in the crimefighting spotlight for a short period, both on his own and as a member of the Mighty Crusaders (The Mighty Crusaders{first series} #s 1-7). After the team disbanded, the Comet disappeared from view as well. When the team was reactivated years later, The Comet was a member as well (The Mighty Crusaders {second series} #1). But during their first case after their reactivation – their battle with the Brain Emperor and Eterno the Tyrant – the Comet disappeared and the original Comet – looking much like he did back in the 1940’s – surprisingly returned to action just in time to help the Crusaders defeat the villains (The Mighty Crusaders {second series} #3).

But was the Comet who helped the Crusaders defeat the Brain Emperor the same Comet who died in 1941? Did he have a connection with the second Comet? And what became of the second Comet? Much of this has fueled many rumors about the Comet and has since become the stuff of urban legend. But surprisingly, there is some truth to the rumors about the Comet. And the truth itself is the stuff of urban legend.

Sometime back in late 1940, the Comet was struck by a fireball that teleported him trillions of miles away from Earth to the planet Altrox. There he met the planet’s ruler, Queen Naija and learned the reason why he was brought to that world. He was brought to Altrox to destroy the threat of the “mects”, robots that were initially built by the Altroxians to perform heavy labor but instead tried to take over the planet. The Comet fought against the mects, destroying most of them with blasts of his disintegration eyebeams (The Mighty Crusaders {first series} #2). After the fight with the mects, the Comet was teleported back to earth and continued his crime-fighting career. But in mid-1941, the Comet met his untimely death at the hands of Big Boy Malone’s men and as Bob Dickering and Thelma Gordon watched as his body disintegrated at the moment of his death, thinking that his deadly powers had completely consumed his mortal remains (The Comet #1).

But in actuality, that disintegration was caused by an Altroxian teleportation device that teleported the dying Comet to Altrox where the scientists of that world were able to resuscitate him. Although they were able to bring him back to life, he remained comatose for many months in a special chemically filled chamber as he recovered from what were fatal wounds on Earth. When he awakened, he renewed his relationship with Queen Naija and began a new life for himself on Altrox.

He found that some elements in the atmosphere on Altrox began to destroy the effects of the gas that gave him his powers. The first effects to go were the mental effects that caused him to develop the homicidal tendencies that led to him killing so many criminals. The other effects were that it caused his powers to lessen over time so that they later vanished completely. He also found that his aging process had slowed to a trickle due to both the effects of the life-saving chemical bath and the Altroxian atmosphere.

After his resuscitation, John Dickering began his new life on Altrox by marrying Queen Naija. But that new life came to a sudden end years later when Naija was killed by the last of the Mects. After her death Dickering became Altrox’s ruler and adopted the devices that he would later use when he eventually returned to Earth. After a few years, Dickering resigned as ruler of Altrox and returned to Earth and tried to start a new life for himself once again (The Mighty Crusaders {first series} #2). Since a considerable amount of time had passed – more than a few decades – since he last appeared as the Comet, he was able to launch a crime-busting career as the new Comet.

For a short time, the Comet fought evil both on his own as an active member of the Mighty Crusaders. A few years later when he helped reactivate the team, he mostly took on an advisory role with the new version of the Crusaders (The Mighty Crusaders {second series} #1).

The reason for this was due to the fact that Dickering found out that traces of the gas that gave him his original powers were building up in his bloodstream. He feared that not only will they build up to the point that his original powers would return, the homicidal tendencies that came with them would return as well. Later, the Brain Emperor managed to breach the Mighty Crusaders’ headquarters and knocked the Comet unconscious with a blast of mental energy (The Mighty Crusaders {second series} #2). When he recovered from the blast, the Comet found out that the Brain Emperor’s mental energy sped up the process of the build-up of the original gas formula in his bloodstream and caused his deadly original powers to return.

With his original powers restored, the Comet – now clad in his original red & black costume – flew to Atlantis along with the Shield (Joe Higgins) and their new ally Darkling for a final encounter with the Brain Emperor and his ally Eterno the Tyrant. The heroes came upon them just as the Crusaders were battling the villains’ android henchmen, the so-called Malevolent League of Juggernauts (androids based on various early superheroes). The Comet was able to destroy most of the androids with blasts of his deadly eye-beams and aided the Mighty Crusaders in defeating the two villains. Shortly afterward, the Comet resigned from the team fearing that the homicidal tendencies that came with those original powers would return with a vengeance (The Mighty Crusaders {second series} #3).

John eventually adopted the son of Malcolm Reeves. Greg Dickering Reeves would take up the Comet mantle after John and many other heroes were apparently killed by the Brain Emperor. Some of them returned later, having actually been sent to another dimension, but it seems that the future of the Comet legacy lies in Greg’s hands

Lancelot Strong – The Shield (Icons Writeup)

THE SHIELD
AKA LANCELOT STRONG AKA ROGER FLEMING

Prowess 5
Coordination 6
Strength 7
Intellect 5
Awareness 4
Willpower 5

Stamina 12

Powers
Lancelot harnesses mental energy into various feats of physical prowess, such as:

  • Damage Resistance 7 (Limit: Ineffective against gas attacks; Extra: Increases to 8 against cold and heat attacks)
  • Aquatic 4 (Coordination and Awareness are boosted +1 while in water)
  • Lightning – Blast 8
  • Leaping 2
  • Enhanced Vision 5 (vision-based Awareness tests are level 5)

Specialties
*Athletics (Expert +2 bonus), Military (+1 bonus), Underwater Combat (+1 bonus), Wrestling (+1 bonus)

Qualities
*Vocally Patriotic
*Considers himself the ‘real’ Shield
*Routinely risks his life for others

Background

Lancelot Strong was born Roger Fleming, the son of Cooper City scientist Malcolm Fleming. Fleming’s career was devoted to tapping the latent powers of the human brain, to make men “more than mere men.”

Testing his theories on his own son, Malcolm kept the boy in a germ-free environment within a huge bubble. He also fed him micro-electrical stimuli through a specially designed helmet. When fellow scientists threatened to bring Malcolm up on charges of mistreating his child, the scientist drove off with his son. They were pursued by Communist agents who wanted Fleming’s secrets ; trying to elude them, Fleming drove off a cliff.

The child survived and was found by Fairfield County farmers Abel and Martha Strong. They raised him as their own. Years later, when he returned to the overgrown wreckage of his father’s van, Lancelot found a notebook which explained powers he never realized he had.

Lancelot also found a costume which his father intended him to wear when, according to the notebook, he would “protect all mankind from the forces that would cause it harm.”

Drafted into the army, Lancelot became a career soldier. Assigned to the tank division at Fort Patton, he was later transferred to Fort Sherman in the Midwest, where he worked his way up to Captain. Strong was a member of the Mighty Crusaders along with the original Shield (Joe Higgins) and Shield III.

A note about stats: while doing research for this character I found various sites that varied wildly in their descriptions of his powers and their respective levels. Ultimately I based this writeup on the 1980s version from the Red Circle line of books. He’s not a straight-up copy of the Joe Higgins version of the Shield… he has different abilities and seemed a little more hot-headed than his predecessor.

Doc Reeves (Icons Writeup)

Doc Reeves
aka Malcolm Reeves

Prowess 3
Coordination 4 (5 underwater)
Strength 4
Intellect 6
Awareness 4 (5 underwater)
Willpower 5

Stamina 9

Powers
Underwater Suit provides the following abilities:
*Aquatic 5 (While underwater, Coordination and Awareness are raised to 5)
*Damage Resistance 2
*Mind Shield 4
*Gadgets 3

Specialties
Athletics – Swimming (Expert +2 bonus), Science (+1 bonus), Technology (Expert +2 bonus), Underwater Combat (+1 bonus)

Qualities
At Home in the Sea
Posthumously A Crusader
A Thinking Man’s Hero

Background

Malcolm Reeves was a personal friend of the Web. He hung out with the Mighty Crusaders at their headquarters and worked on their computer systems. In the field, Doc Reeves joined the Crusaders on several adventures. While fighting the Brain Emperor, the Crusaders fell under the villain’s mind control. When Malcolm was able to break free, he was killed while rescuing the Crusaders. The Comet cremated the body of Doc Reeves with his dissolvo-vision. In life, Doc Reeves was just an ally of the Crusaders but after his death, he was posthumously given membership.

His nephew Greg is the current Comet.

Doc Reeves was not actually a Doctor. Doc was a nickname he picked up as a child. Malcolm Reeves was an inventor and mechanical genius who created a unique wetsuit for undersea exploration.

Malcolm was added to the team in the Eighties in an attempt to add some diversity to the group – unfortunately, after Rich Buckler left the book, a later writer chose to kill off the character. There was a lot of potential with Malcolm and it’s a shame we never got to see him developed.

The Fly – Impact Version (Icons Writeup)

The Fly
aka Jason Troy

Prowess 4
Coordination 7
Strength 6
Intellect 4
Awareness 6
Willpower 4

Stamina 10

Powers
*Flight 6
*Damage Resistance 3
*Wall-Crawling 6
*Sonic Blast – Wings 6
*Super-Senses – Vision 2 (The Fly gets +2 bonus to vision-based Awareness tests)
*Super-Senses – Hearing 1 (The Fly gets +1 bonus to hearing-based Awareness tests)
*Fly Amulet (Note that if he does not have the Amulet, Jason cannot transform to the Fly and vice versa. When transformed, the Amulet is part of the Fly costume.)

Specialties
Aerial Combat (Expert +2 bonus), Athletics (+1 bonus), Drive – Skateboards (+1 bonus), Art – Drawing (+1 bonus)

Qualities
(On first seeing the world through his insectile eyes) “Neat !”
Secret Identities cause so many problems!
Thrill of Adventure

Background
Most of this bio comes from writeups.org:

Jason Troy was given an extra assignment by his substitute mythology teacher, Mr. Abin (likely a nod to Abin Sur, the alien that bequeathed Green Lantern Hal Jordan his power ring) for playing video games in class. The task was to create a modern mythic hero based on humble circumstances. One of the criteria for ancient mythic heroes was they be from humble beginnings.

Jason designed a superhero patterned after a fly, as he could think of nothing more humble than a housefly. His teacher rewarded him for his efforts with a pendant made of amber with a fly trapped inside.

Jason soon learned that the pendant was not just jewelry. Rather, it turned him into the superhero from his assignment. He became the Fly, and used his powers to foil an arson attempt by a super-villain named Burnout. After he defeated the flame-throwing thug, he suddenly changed back into Jason.

Obviously confused, he went to find his mythology teacher and question him about the pendant. When he returned to school to ask his teacher about the pendant, nobody in the school remembered ever seeing the substitute.

Jason learned that the pendant could change him into his heroic alter-ego at will, so he continued his exploits as the Fly. He learned that using the Fly powers for a prolonged period of time physically exhausted him, and that he had cravings for anything high in sugar, like jelly doughnuts and pineapple juice. But he soon mastered his insect-like abilities (and urges).

He also seemed to often lose track of time as the Fly. That landed him in trouble at home several times.

He fought flying thieves, mechanical spiders, and the occasional crimelord, and defeated them all. But he found himself in a sticky situation when his pendant was ripped off in a battle, but he did not lose his powers. He couldn’t return home, since even when he took off his costume, he still looked like a muscular adult with fly-like eyes.

He got a job as a bouncer in a bar (calling himself “Buzz”) for a few days until he recovered his pendant.

Jason also had some personal problems. In trying to juggle his home life with the super-heroics, he failed. Suspicions arose about his exact relationship with the Fly. In the wake of his disappearance, people suspected the Fly was having an “improper” relationship with Jason Troy.

Things seemed to get better after Jason denied those charges against his Alter-Ego. He joined the Crusaders, and when they got lost in another dimension, he spent years there with his teammates and fell in love with the Jaguar. When they finally returned they were married.

The Impact line of comics had its ups-and-downs but for my money, the best title of the line was The Fly. It captured the fun of early Spider-Man and I think that Jason had by far the best rogues’ gallery of any of the Impact heroes. He’s a fun character and I think it’s a shame we never got to see him as an adult married hero. It would have been an interesting twist on the series.

The Fly – Classic Version (Icons Writeup)

The Fly
aka Thomas Troy

Prowess 4
Coordination 5
Strength 6
Intellect 5
Awareness 8
Willpower 5

Stamina 11

Powers
*Damage Resistance 3
*Flight 5
*Blast – Sonic Burst (Wings) 4 (Limit: Tiring)
*Wall-Crawling 5
*Super-Senses – The Fly can see in all directions at once. This is factored into his Awareness.
*Buzz Gun – Sonic Attack 6
*Fly Ring – allows Dimensional Travel (10) to the Fly Dimension

Note: During the Silver Age, the Fly also possessed Growth 4 but this ability was never used nor mentioned in later stories. In some stories he also displayed the ability to radiate the light of “a million fireflies in one”. In game terms this would be Dazzle 7 but since it was used so rarely it would have Limits: Tiring and Preparation).

Specialties
Aerial Combat (+1 bonus), Investigation (+1 bonus), Law (Expert +2 bonus), Leadership (+1 bonus), Occult – Fly People (Expert +2 bonus), Weapons – Buzz Gun (Expert +2 bonus)

Qualities
Pure of Heart
Core Member of the Crusaders
Champion of the Fly People

Background
Tommy Troy lived in the Westwood Orphanage. The superintendent, Aaron Creacher, hired him out to raise money.

Tommy thus worked for elderly Ben (aka Ezra), and Abigail March. Tommy learned that they were wizards. Late one night, he tried on a fly shaped ring he found in the attic.

It glowed and a door opened to another dimension , from which stepped Turan of the Fly People. He explained that millions of years before, Fly People ruled the Earth but they waged war with magic, reducing most of the population to common houseflies.

Only a few Fly People were able to escape, fleeing to a dimensional plane outside the Galaxy. There they have waited patiently for “one person… pure of heart” to make war against greed and crime, which were their own downfall. Troy has these qualities.

Thus whenever he rubs the ring and says, “I wish I were the Fly,” he is projected into the other dimension and returns as a costumed adult called the Fly. To become his civilian identity, all the youth has to do is utter his name.

Tommy continued as the Fly into adulthood, cleaning up crime in Capital City and becoming a lawyer. He became a founding member of The Mighty Crusaders and partnered with Kim Brand, who became Fly-Girl. At some point their relationship came to an end and Kim married Firefly – her daughter has used both Fly-Girl and Firefly as heroic identities. It’s unknown what ultimately became of The Fly.

In many of the Crusaders stories, The Fly was depicted as one of the “big” heroes in the Red Circle reality. In his Thomas Troy identity, all of his physical stats are 3, his Intellect is 5, Awareness is 4 and Willpower is 5.

The Fox (Icons Writeup)

The Fox
aka Paul Patton Jr

Prowess 5
Coordination 5
Strength 4
Intellect 4
Awareness 4
Willpower 4

Stamina 8

Powers
*Costume – Damage Resistance 2

Specialties
Art – Photography (Expert +2 bonus), Athletics (Expert +2 bonus), Investigation (+1 bonus), Martial Arts (Expert +2 bonus), Stealth (Expert +2 bonus), Wrestling (+1 bonus)

Qualities
*Head of a superhero household
*Heir to a legacy
*Attracts the weird

Background

Paul Patton Jr. was raised as a child in the town of Beaver Kill where his father, Paul Patton, operated as the Fox. Patton took up a career in photography and eventually got a job as a photographer in Impact City. His wife, Mae Patton, operates as the She-Fox while his son, Shinji Patton, follows in his father’s footsteps as the Ghost Fox.

Because Archie’s continuity is a malleable concept, there have been multiple origins and backgrounds featuring Paul Patton, Jr. The current version dates from 2013 and is not too dissimilar from the 1980s incarnation. One thing that’s kind of neat about the current version is that his family are all superheroes, much like The Incredibles.

Firefly (Icons Writeup)

Firefly
aka Kelly Brand

Prowess 4
Coordination 5
Strength 6
Intellect 3
Awareness 5
Willpower 3

Stamina 9

Powers
*Blast – Fireballs 6
*Super-Senses – Vision 1
*Extra Body Parts (Wings) 4 (provides Flight, Extra: Blast- Wind Attack)
*Wall-Crawling 5

During her Fly-Girl days, she used the Buzz Gun – Sonic Attack 6.

Specialties
Aerial Combat, Performance – Acting

Qualities
*Eternal Optimist
*Legacy Hero
*Daddy Issues

Background

Kelly is a bright, outgoing and active member of school with a bit of a geeky side to her. She is the proud daughter of superhero royalty, her mother having fought crime as Fly-Girl. Estranged from her father, Ted Tyler (aka Fireball), Kelly was raised by her mother, who instilled in her a sense of responsibility and loyalty. In the third issue of Dark Tomorrow, Kelly abandons her Fly-Girl identity and becomes Firefly.

Turan is an emissary of the Fly People. His world exists on a dimensional plane outside our galaxy. Turan bestowed the powers of The Fly on Tommy Troy and, later, Kim Brand. Kim later passed the gifts of Turan to her daughter. Firefly can create wings that give her the power of flight, she can crawl up walls, she has super strength and superior sight. Firefly can generate wind currents by beating her wings. Firefly can also throw fireballs or flames.

Darkling (Icons Writeup)

Darkling
aka Darla Lang

Prowess 4
Coordination 4
Strength 3
Intellect 4
Awareness 5
Willpower 6

Stamina 9

Powers
*Shadow-Bending (Darkness Control) 7 (Extras: – Dimensional Travel, Energy Drain, Phasing; Limits: +2 Difficulty when operating in bright sunlight or extremely well-lit areas)

Specialties
Occult, Power: Shadow-Bending (Expert +2 bonus), Stealth (Expert + 2 bonus)

Qualities
*“Bright sun. No clouds. Makes shadow-bending impossible out in the open. In the dark? Different story.”
*“You’re right. You are lousy at this. But thanks. Jerk.”
*The Mysterious Maiden

Background
(part of this comes from The Mighty Crusaders Network)

The mysterious Darkling first appeared during the Crusaders epic battle against the combined forces of Eterno, the Brain Emperor and the Malevolent Legion of Juggernauts. She aided the team with her mystic cloak and was quickly accepted into their ranks. Darkling never revealed anything about herself, though she seemed to forge a quick friendship with Kim Brand, aka Flygirl.

Serious without being overbearing, Darkling was a sensual woman with an appreciation for the paranormal. During the alien invasion that united the Crusaders with Thunder Bunny, it was Darkling who sensed that the rabbit hero was not a threat to the Earth. She also proved her usefulness in dispatching the Druid when the mystic villain attempted to steal the Jaguar’s magical belt.

Unfortunately, Darkling’s promising career as a hero came to an abrupt end when the evil Brain Emperor returned with the Riot Squad at his side. Seeing that Darkling posed a threat to him, the Brain Emperor wiped her mind clean and left her floating adrift in Limbo.

When the New Crusaders were formed, Darkling was included amongst the members. While at first it was unclear if this was a new heroine or the same woman from the original Crusaders, it was eventually established that she is the same person. Her attitude and appearance are quite different now as she’s very somber – and her powers, which used to be a part of her cloak, now seem to be internally generated. We can assume that the shift in personality comes from her recovery from being mind-wiped but the alteration in powers has yet to be explained.

The energy drain power works a little differently than described in the Icons rulebook – generally, she dispatches foes into a “shadow dimension” and while they are there, they are ‘attacked’ by the power. In issue four of the most recent Mighty Crusaders series, we see that she can also do this by touch.

Steel Sterling (Icons Writeup)

Steel Sterling
aka Johnathan “Jack” Sterling

Prowess 5
Coordination 4
Strength 7
Intellect 3
Awareness 3
Willpower 4

Stamina 11

Powers
*Damage Resistance 7
*Leaping 2
*Electrolized tongue 4 (Jack was able to rub his tongue against his teeth to tap telephone wires, the sound then coming from his mouth)

Specialties
Athletics (Expert +2), Martial Arts (Expert +2 bonus), Performance – Acting (+1 bonus), Wrestling (Expert +2 bonus)

Qualities
Not as young as I used to be.
A good, solid guy.
Misses his family.

Background

Jack was enjoying life as a career bodybuilder and movie star when he agreed to help a friend with a “little debt problem.” What his friend failed to mention was that he was indebted to the mob for a few million. John was thrown in molten steel at an industrial metalwork facility to send a message.

Miraculously, Jack survived, his body tempered into something super-human. Using his stage name, Steel Sterling joined the Mighty Crusaders to combat all forms of villainy.

After many years of service, he retired as mayor of the small town of Red Circle to raise a family. However, he and the other veteran heroes were ambushed by the Brain Emperor and sent to a strange pocket dimension. His son Johnny became the new Steel Sterling, swearing to find vengeance for his missing father.

Jack and the others were eventually rescued by the New Crusaders. Jack returned to find his family slain and his town destroyed. With nothing left, he rejoined the Mighty Crusaders to continue the fight for peace. Due to his advancing age, Jack sometimes becomes winded easier than his younger teammates.

Note: Steel Sterling’s origin has been revised several times. At one point he created the process that gave him his powers. In another version, the light of a star led him to the vat of molten steel and then to his costume, which was found in a nearby trash can. What is depicted above is the current version of his past.