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Tomb Raider (Marvel Heroic RPG Stats)

TOMB RAIDER
Lara Croft
“This is where I start to have fun.”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Thirst for Adventure
Aristocratic Upbringing
Cool Under Fire

Power Sets:

Adventuring Gear
Handguns D6
Knife D6
SFX: Dangerous – Add a D6 to dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
SFX: Area Attack – Add a D6 and keep an additional effect die for each additional target.
Limit: Gear

Specialties:
Acrobatic Master D10 or 2D8 or 3D6
Combat Expert D8 or 2D6
Mystic Expert D8 or 2D6
Vehicle Expert D8 or 2D6

Milestones:
Another Deathtrap
1xp when come to a seeming dead end and must find some way to continue the search.
3xp when you find yourself in a trap of some sort — moving walls closing in on you, darts that fire when you enter a room, etc..
10xp when you are in imminent danger of death unless you find a way to turn off the death trap or a way out of the room.

Betrayal
1XP when someone you have been attracted to reveals that they have an agenda.
3XP when you discover  a romantic interest has sold or provided information to others, who may use it to harm you.
10XP when forced to choose between a relic and a deceitful lover.

Catalyst (Marvel Heroic RPG Stats)

CATALYST
Nathaniel Caine
First Appearance: “Catalyst,” The Rook Volume Three

Affiliations: Solo D6 Buddy D10 Team D8

Distinctions: D4 (+1PP) or D8
High Mage
Seeker of Truth
Devoted Husband

Power Sets:

Master of Magic
Sorcery Mastery D10
Mystic Blast D8
Flight D8
Healing D8
SFX: Area Attack – Add a D6 and keep an additional effect die for each additional target.
SFX: Constructs – Add a D6 and step up the effect die by +1 when using Master of Magic to create assets.
SFX: Unleashed – Step up or double any Master of Magic power for one action. If the action fails, add a die to the doom pool equal to the normal rating of the power die.
Limit: Exhausted – Shutdown any Master of Magic power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Specialties:
Crime Expert D8 or 2D6
Mystic Master D10 or 2D8 or 3D6

Milestones:
Still Learning
1xp when coming across some new facet of magic that you’ve never heard of before.
3xp when you use sorcery in some new manner.
10xp when are forced to deal with an elder entity that predates humanity.

Family Matters
1XP when you try to talk Rachel out of doing something dangerous, for fear of her safety.
3XP when you and Rachel and decide to try to have children.
10XP when forced to choose between your wife’s safety and the safety of the world.

Biography:

Nathaniel is the Catalyst for his age, capable of kick-starting the human genetic stock. His lover Rachel Winters (later Caine) is also one of the Gifted, as Nathaniel is. As revealed in the first Catalyst story: “Gifted are humans with the capacity to sense and manipulate magic. But only once a century does a true Catalyst emerge… a High Mage. A man or woman with the natural ability to tap into the most primal forces in existence. That’s why you’re wearing that uniform. It takes different forms, depending on the era… but it’s always the same basic look. Very recognizable.” A former London police officer, Nathaniel becomes the Catalyst in 1942 and eventually becomes an important member of The Claws of The Rook.

As a personal aside, Catalyst is one of my oldest characters — I created him way back in 1985!

Indiana Jones – Marvel Heroic RPG Stats

INDIANA JONES
Henry Jones, Jr.
“Professor of archeology, expert on the occult, and how does one say it? Obtainer of rare antiquities.”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
If Adventure Has a Name, It Must Be Indiana Jones
It Belongs In A Museum!
Archaeology Is The Search For Fact… Not Truth.

Power Sets:
At Home In A Classroom… Or In the Field
Enhanced Reflexes D8
Enhanced Stamina D8
SFX: Extra Effort – Step up or double POWER TRAIT for one action, then step back to 2d at -1. Recover power by activating an opportunity or during a Transition Scene.
Limit: Exhausted – Shutdown any POWER SET power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Tools of the Trade
Smith & Wesson Hand Ejector II D6
Bullwhip D6
SFX: Dangerous – Add a D6 to dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
SFX: Second Chance – Spend 1 PP to reroll when using any Tools of the Trade power.
Limit: Gear

Specialties:
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Mystic Expert D8 or 2D6
Science (Archaeology) Master D10 or 2D8 or 3D6

Milestones:
Why’d it have to be snakes?
1xp when you are confronted by a snake.
3xp when you must interact with or kill a snake.
10xp when you are surrounded by snakes or must make use of one in order to survive.

Star-crossed Lover
1XP when feeling emotional attachment to a woman.
3XP when risking your own life to save a romantic interest from certain death.
10XP when becoming engaged to a romantic interest or when first telling her that you love her.

The Batman – First Wave (Marvel Heroic RPG Stats)

THE BATMAN
Created by Bob Kane, Re-imagined by Brian Azzarello
“I know I can make the world better.” –Batman/Doc Savage Special # 1

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Dark Knight Detective
Gotham’s Favored Son
Trained By the Best

Power Sets:

Urban Avenger
.45 Automatics D6
Enhanced Senses D8
Enhanced Durability D8
SFX: Focus – if a pool includes an Urban Avenger power, you may replace two dice of equal size with one die +1 step larger.
Limit: Gear

Utility Belt
Batarang D6 – Grapple Gun D8 – Gadget Mastery D10
SFX Versatile – you may split Gadget Mastery into 2D8 or 3D6.
SFX Custom Loadout – add a D6 and step up your effect die by +1 when using Utility Belt to create assets.
Limit: Gear – shut down Utility Belt and gain 1 PP. Take an action against the Doom Pool to recover.

Specialties:
Acrobatic Expert D8 or 2D6
Business Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Crime Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Tech Expert D8 or 2D6
Vehicle Expert D8 or 2D6

Milestones:
Gotham’s Hero
1xp when you remove hoodlums from the streets of your city.
3xp when you protect the innocent from the schemes of evil men or when you let a small time crook go to get a much bigger villain.
10xp when you put away an arch rival or significantly improve the wellbeing of Gotham City.

Clash of Heroes
1XP when encountering another vigilante/hero for the first time.
3XP when drawn into a comparison of methods with another vigilante/hero.
10XP when coming to some form of peace with another hero or when moving that hero into the category of rival.

This is for the “First Wave” Batman, who used guns and existed in a nebulous pulp-hero world. He’s not as skilled as the traditional Batman but given time, he might become so.

Fu Manchu (Marvel Heroic RPG Stats)

FU MANCHU
Created by Sax Rohmer
“Imagine a person, tall, lean and feline, high-shouldered, with a brow like Shakespeare and a face like Satan, … one giant intellect, with all the resources of science past and present … Imagine that awful being, and you have a mental picture of Dr. Fu-Manchu, the yellow peril incarnate in one man.”
The Insidious Dr. Fu Manchu

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
The Yellow Peril
Master Schemer
Elaborate Death Traps

Power Sets:

Elixir Vitae
Enhanced Reflexes D8
Superhuman Stamina D10
Limit: Gear. Shutdown the Power Set by removing his access to the Elixir Vitae and over time, his powers will fade. Gain 1 PP and take an action vs. doom pool to recover.

Arcane Methods of Death
Fungi D8
Bacilli D8
Trained Creatures (favored: pythons or cobras; black spiders; scorpions) D6
SFX: Dangerous. Add D6 to dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
Limit: Gear. Shutdown the Power Set and gain 1PP. Take an action vs. doom pool to recover.

Specialties:
Business Master D10 or 2D8 or 3D6
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Crime Master D10 or 2D8 or 3D6
Medical Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Mystic Master D10 or 2D8 or 3D6
Science Master D10 or 2D8 or 3D6

Milestones:
Arch-Foes
1XP when confronted by either Denis Nayland Smith or Dr. Petrie.
3XP when either placing Smith and/or Petrie in a death trap or forced to narrowly escape being captured by them.
10XP when forced to fake your own death in order to evade Smith and Petrie.

To Rule the Si-Fan
1XP when making a move to consolidate power over the Si-Fan organization.
3XP when challenged by another member of the Si-Fan.
10XP when challenged directly by his daughter, Fah lo Suee, for control of the Si-Fan.

Good supplemental material can be found at the Wikipedia entry on Fu Manchu. Keep in mind that Fu Manchu is a brilliant foe, with a wide range of skills. He could be the master planner who leads the heroes on many a merry chase and would even be a good foil for many modern superheroes. Also, Fu Manchu disdains weapons like guns or explosives, preferring to use his arcane methods of death or employing agents like dacoits or Thuggees. If do decide to use Fu Manchu in your games, let me know what you do with him — and in the meantime, check out William Maynard’s newest Fu Manchu novel, The Destiny of Fu Manchu.

The Rook (Marvel Heroic RPG Stats)

THE ROOK
Max Davies

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Compelled to Fight Evil
Family Man
Weirdness Magnet

Power Sets:

Gifts From My Father
Precognition D8
Telekinesis D6
SFX: Second Chance. Spend 1 PP to reroll when using any POWER SET power.
Limit: Uncontrollable. Change Precognition power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Mental Strain. On any failed Telekinesis roll, turn effect die into mental stress and gain 1 PP.
Limit: Exhausted. Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Trained By the Best
Enhanced Stamina D8
Enhanced Senses D8
SFX: Focus. If a pool includes a POWER SET power, player may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted. Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Tools of the Trade
Automatic Pistol – Weapon D8
SFX: Unlimited Ammo. The Rook’s specially modified pistols can hold hundreds of miniature bullets, each strong enough to punch a hole through solid steel.
Limit: Gear

Knife of the Elohim – Weapon D6
SFX: Powered by the Lord. Replace D6 with D10 damage when using the Knife of Elohim against enemies who are supernaturally evil.
Limit: Hard to Hide.  The Knife of Elohim glows with golden light when in the presence of evil.
Limit: Gear

Heart of the Demon (Ring)
Weapon D6 (brands the Rook’s symbol onto the flesh of his enemies)
Limit: Gear

Long-Range Radio Receiver D8
Limit: Gear

Specialties:
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Crime Expert D8 or 2D6
Menace Master D8 or 2D6
Mystic Expert D8 or 2D6
Tech Master D10 or 2D8 or 3D6
Vehicle Expert D8 or 2D6

Milestones:
Family Matters
1XP when forced to speak with the ghost of his dead father.
3XP when a member of his family is threatened by an enemy or when Evelyn accompanies him on a mission.
10XP when a loved one is kidnapped.

Enemy  of the Reich
1XP when attacked by an agent of the Occult Forces Project (OFP).
3XP when taking trauma from an agent of the OFP.
10XP when you forgive your foe, or they beg for your forgiveness and you let them go.

Harry Vincent (Marvel Heroic RPG Stats)

HARRY VINCENT

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Man-About-Town
Loyal Agent of the Shadow
Eye for the Ladies

Power Sets:

Weapon
.45 Automatic D6
Limit: Gear

Specialties:
Business Expert D8 or 2D6
Covert Expert D8 or 2D6
Crime Expert D8 or 2D6

Milestones:
A Charming Man
1XP when called upon to befriend someone at the behest of The Shadow.
3XP when forced to go undercover for a weekend or longer as part of an investigation.
10XP when becoming romantically attached to a woman who is related to an investigation.

Under the Cover of Darkness
1XP when tailing someone.
3XP when breaking into a home or apartment in the search for clues.
10XP when forced to sneak onto a vehicle of some kind (via an automobile trunk, a plane’s cargo hold, etc.) in order to follow someone.

A good biography can be found here.

Doc Savage (Marvel Heroic RPG Stats)

DOC SAVAGE
Clark Savage, Jr.

Affiliations: Solo D8   Buddy D6   Team D10

Distinctions: D4 (+1PP) or D8
Insatiable Curiosity
The Ultimate Man
Leads by Example

Power Sets:

Man of Bronze
Enhanced Durability D8
Enhanced Reflexes D8
Enhanced Senses D8
Enhanced Stamina D8
Enhanced Strength D8
SFX: Focus. If a pool includes a Man of Bronze power, Doc Savage may replace two dice of equal size with one die +1 step larger.
Limit: Conscious Activation.

Adventuring Gear
Mercy Bullet Machine Pistols D8
Bulletproof Skullcap – Enhanced Durability (head) D10
SFX: For 1 PP, Doc Savage can create an asset reflecting a specialized tool that he “happens to have on hand” that would help in the situation. Examples include: smoke bombs (D6), bulletproof vehicles, listening devices, etc.
Limit: Gear

Specialties:
Acrobatic Expert D8 or 2D6
Business Master D10 or 2D8 or 3D6
Combat Master D10 or 2D8 or 3D6
Covert Master D10 or 2D8 or 3D6
Crime Master D10 or 2D8 or 3D6
Medical Master D10 or 2D8 or 3D6
Psych Expert D8 or 2D6
Science Master D10 or 2D8 or 3D6
Tech Master D10 or 2D8 or 3D6
Vehicle Master D10 or 2D8 or 3D6

Milestones:
Doc’s Oath
1XP when sharing his oath with others.
3XP when forced to do something the hard way, in order to uphold the standards of his vow.
10XP when forced to take extraordinary measures to uphold the standards of his oath.

The Fabulous Five
1XP when realizing that he needs to consult with one or more of his aides.
3XP when either placed in a situation where he needs to rescue one of his aides or when their individual skills come together to form the solution to a problem.
10XP when realizing that his aides are truly his “brothers” and that they alone truly understand him.

Doc’s Oath: “Let me strive every moment of my life to make myself better and better, to the best of my ability, that all may profit by it. Let me think of the right and lend all my assistance to those who need it, with no regard for anything but justice. Let me take what comes with a smile, without loss of courage. Let me be considerate of my country, of my fellow citizens and my associates in everything I say and do. Let me do right to all, and wrong no man.”

Dillon: Marvel Heroic RPG Stats

DILLON
Created by Derrick Ferguson

Affiliations: Solo D10   Buddy D8   Team D6

Distinctions: D4 (+1PP) or D8
Soldier of Fortune
Man of His Word
Exotic Background

Power Sets:

Warmaster
Enhanced Reflexes D8
Enhanced Senses D8
Enhanced Stamina D8
Enhanced Strength D8
SFX: Immunity – Spend 1 PP to ignore stress, trauma or complications from poisons.
Limit: Chemicals in his Bloodstream. Earn 1 PP whenever someone examines Dillon’s blood and notices the presence of unusual chemicals in his system.

Adventuring Gear
Weapon D6
Limit: Gear

Specialties:
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Menace Expert D8 or 2D6
Mystic Expert D8 or 2D6
Science Expert D8 or 2D6
Vehicle Expert D8 or 2D6

Milestones:
Loyal To A Fault
1XP when embarking on an adventure with an old friend like Elias Creed.
3XP when choosing to put his own life at risk to rescue a friend or complete a mission.
10XP when forced to take extraordinary measures to avoid defaulting on a job or to save the life of a friend.

Unusual Vacations
1XP when vanishing for a short time to take a “vacation” – Dillon’s vacations generally involve taking on a “regular” job and living the way everyday people do.
3XP when forced to lie or avoid discussion of his past in order to maintain his role on vacation.
10XP when his adventuring life intrudes upon his vacation and puts it at risk.

An excellent biography can be found here.

The Avenger: Marvel Heroic RPG Stats

THE AVENGER
Richard Henry Benson

Affiliations: Solo D10   Buddy D6   Team D8

Distinctions: D4 (+1PP) or D8
Icy Determination
Renaissance Man
Inspires Loyalty

Power Sets:

Paralyzed Face
Shapeshifting D8
SFX: Due to the bizarre psychological trauma inflicted by the loss of his wife and child, Benson’s face has become malleable. He is able to shift the muscles of his face into new positions and hold them there. To mimic other effects, such as height or eye color, Benson uses equipment such as shoe inserts or colored contacts.
Limit: Conscious Activation
Limit: Difficulty expressing visible emotion. Due to the paralysis of his muscles, Benson appears to have a flat affect, even when in disguise.

Justice Inc. Gear
Weapon D6
Enhanced Durability D8 (tightly woven bullet-proof clothing)
Two-Way Radio D6
Knockout Gas Bombs D8
SFX: Mike & Ike: Benson carries a .22 revolver (“Mike”) and a needle-pointed throwing knife (“Ike”)
SFX: Creasing: Benson can spend 1 PP to borrow the highest die in the doom pool to increase the likelihood of “creasing” an enemy’s skull – doing knockout damage without inflicting greater harm.
Limit: Gear

Specialized Car
Superhuman Durability D10
Knockout Gas Torpedoes D10
Superhuman Speed D10
SFX: This vehicle, “a rather dull 1935 model,” can attain speeds of up to 130 mph, which is unheard of in the 1930s.

Specialties:
Business Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Master D10 or 2D8 or 3D6
Crime Master D10 or 2D8 or 3D6
Menace Expert D8 or 2D6
Tech Expert D8 or 2D6

Milestones:
Search for the Truth
1XP when conducting research into the disappearance of his wife and daughter.
3XP when dealing with people from his past, who knew Benson before his transformation into The Avenger.
10XP when finding an important clue to the truth or when admitting that there is no hope of ever finding them.

To Die By Their Own Hands
1XP when warning an enemy that, through their own actions, they may be leading themselves towards death or maiming.
3XP when put in the position where he could save an enemy from a death at their own hands.
10XP when successfully tricking or allowing an enemy to perish, through no direct effort of his own.