Captain Hammer (Icons Writeup)

Captain HammerCaptain-Hammer

Prowess 4
Coordination 5
Strength 7
Intellect 3
Awareness 2
Willpower 3

Stamina 10

Powers
*Fast Attack 4
*Leaping 2
*Damage Resistance 4
Note: Captain Hammer has made references to owning a “Hammerjet” and a “Hammercycle” but there’s no proof that the Hammerjet is real and rumors abound that the Hammercycle is actually an electric scooter.

Specialties
Athletics (Expert +2 bonus), Investigation (+1 bonus), Martial Arts (+1 bonus), Performance – Singing (+1 bonus)

Qualities
“I’m a hero. But if you have eyeballs, you know that already.”
“It’s curtains for you, Dr. Horrible… lacy, gently wafting curtains.”
Loves making Dr. Horrible’s life miserable.

Background

Captain Hammer is a super-strong bully erroneously hailed as a super-hero.

He’s one of the main characters in the Doctor Horrible Sing-Along Blog, a web-series released in 2008 by Joss Whedon, his brothers and Maurissa Tancharoen. It was rather popular back then.

Captain Hammer is a classic glory hound and bully. Little is known about the Captain before his heroic career, including how he got his powers. The way the Captain likes to brag, he might say he sprang fully formed from his parents like a perfect Greek god.

Captain Hammer first encountered Dr. Horrible when the latter tried to blow up the city’s parking meters with exploding coins. Just as he began to pummel the nefarious Dr. Horrible, the silhouette of Bad Horse (the leader of the Evil League of Evil) appeared on a building nearby.

Little did the Captain know when he broke off the beating to pursue the evil equine, that he had just had his first encounter with his future nemesis. He would go on to thwart a number of Horrible’s plots by applying a liberal amount violence.

While Captain Hammer wasn’t a great detective, he did discover that Dr. Horrible shared most of his plans on a video blog online. Watching the blog, Hammer monitored the Doctor’s plots and took great joy in arriving in the nick of time and showing off as he beat the Doctor.

Always on the lookout for attractive women to save, he noticed a cute redhead named Penny when he stopped Dr. Horrible’s Wonderflonium heist, saving her life in the process (at least from his point of view). Obviously, the Doctor had some sort of crush on Penny.

Captain Hammer began to date Penny, who turned out to be an activist trying to help the homeless. When they met, she had been collecting signatures on a petition to the city to prevent the demolition of a building and to use it to start the Caring Hands Homeless Shelter. Captain Hammer took her petition to the mayor and convinced him to do exactly that.

Meeting Penny at the laundry mat to share the news, he was introduced to her friend Billy.  Captain Hammer immediately recognized him as his nemesis in a secret identity! Captain Hammer taunted Horrible/Billy, telling him that he was going to sleep with Penny, especially since he knew Horrible wanted her. Unbeknownst to him, this gave Dr. Horrible the resolve to attempt to kill him.

“You’ve got a little crush, don’t you, Doc ? Well, that’s gonna make this hard to hear. See, later, I’m gonna take little Penny back to my place. Show her the command center, Hammercycle, maybe even the Hammerjet. You think she likes me now ? I’m gonna give Penny the night of her life… just because you want her. And I get what you want. See. Penny’s giving it up. She’s giving it up hard. Cause she’s with Captain Hammer. And these…” (holding up his fists) “… are not the hammer…” (pause) “The hammer is my penis.”

Captain Hammer was revered throughout the city for his role in opening the shelter. Thus, he was asked to be a guest speaker at its opening. During his speech, Hammer bragged about sleeping with Penny and how great he was for helping her open the shelter, causing her to leave the front unnoticed.

During the last moment of his speech/song, Dr. Horrible revealed himself and shot Captain Hammer with his Freeze Ray, immobilizing him.

Dr. Horrible proclaimed that he would kill Captain Hammer with his Death Ray and gave a litany about Captain Hammer’s deceptions, frightening the audience in the process. When the moment came for Dr. Horrible to finally kill Hammer, he hesitated, having a crisis of conscience.

Hammer broke free of the effects of the Freeze Ray and punched Dr. Horrible, sending him and his Death Ray flying. Captain Hammer retrieved the Death Ray and attempted to use it on Dr. Horrible, not realizing that it was damaged. The ray gun exploded, injuring Captain Hammer, and driving him to flee the scene in tears.

The explosion also launched a piece of shrapnel into Penny at the back of the room, killing her.

Defeated, Captain Hammer hasn’t been heard from again, except by his psychologist who appears to be treating him for severe depression and regret.

The Bride (Icons Writeup)

The Bridebeatrix_kiddo
aka Beatrix Kiddo

Prowess 7
Coordination 6
Strength 4
Intellect 5
Awareness 5
Willpower 8

Stamina 12

Powers
The Bride has been trained by the greatest martial arts masters the world has ever known. Through intense mental disciplines and training, she has the following special abilities:
*Five Point Palm Exploding Heart Technique 6
*Regeneration 4
*Damage Resistance 3

*Hattori Hanzō Sword 5
*Handgun 4

Specialties
Athletics (Expert +2 bonus), Drive (+1 bonus), Investigation (+1 bonus), Linguistics (+1 bonus) – Beatrix is fluent in both English and Japanese; she also knows some Mandarin, Cantonese and Spanish, Martial Arts (Master +3 bonus), Mental Resistance (Expert +2 bonus), Sleigh of Hand (Expert +2 bonus), Stealth (Expert +2 bonus), Weapons – Ranged (Expert +2 bonus), Weapons – Blades (Master +3 bonus), Wrestling (Expert +2 bonus)

Qualities
Skilled in snatching eyes out of opponents’ heads.
Damned hard to kill.
Obsessed with killing Bill (during the films) / Loving mama (post-films)

Background

“Looked dead, didn’t I? Well, I wasn’t. But it wasn’t from lack of trying, I can tell you that. Actually Bill’s last bullet put me in a coma–a coma I was to lie in for four years. When I woke up, I went on what the movie advertisements refer to as…’A roaring rampage of revenge.’ I roared and I rampaged, and I got bloody satisfaction. I’ve killed a hell of a lot of people to get to this point, but I have only one more. The last one. The one I’m driving to right now. The only one left. And when I arrive at my destination, I am gonna kill Bill.”–Beatrix

Beatrix Michelle Kiddo, also known as “The Bride”, is the main protagonist of the Kill Bill series.

She is the daughter of Marc and Michelle Kiddo and the romantic partner of Bill. Beatrix was once a member of the Deadly Viper Assassination Squad and her code-name was Black Mamba.

After her premature retirement from her assassination career upon becoming pregnant, Beatrix left the squad to escape the life of an assassin and start a new one for her unborn daughter. However, Beatrix’s friends and her fiance were murdered at the marriage rehearsal. But Beatrix herself was shot in the head and put into a four-year coma, during which B.B. Kiddo was delivered successfully.

Once she woke up from her coma, Beatrix plotted her deadly vengeance against all members of the Deadly Viper Assassination Squad, including Bill himself, killing them all one-by-one and killing anyone who stood in her way. She then drove away with her daughter B.B. in tow.

Beatrix is a highly capable fighter, having been trained by both Bill and Pai Mei. She managed to overpower fellow assassins such as Vernita Green with her bare hands and hold her own against Elle Driver, gaining the upper hand at one point. Before being trained by Pai Mei in Hung Gar Kung Fu, she had already mastered two kung-fu styles (Tiger and Crane) and, how she herself implied, was able to break wood panels. Under the tutelage of the Chinese master, she learned Snake Style kung-fu and other techniques requiring physical strength and agility. She also learned the Three-Inch Punch, which she used to punch through a wood coffin. She has the ability to rapidly snatch eyes out and can perform the Five Point Palm Exploding Heart Technique. The Five Point Palm Exploding Heart Technique was described as “Quite simply, the deadliest blow in all of martial arts. He hits you with his fingertips at 5 different pressure points on your body, and then let’s you walk away. But once you’ve taken five steps your heart explodes inside your body and you fall to the floor, dead.”

Beatrix was also seen resorting to chokeholds.

In combat, she is eager to attack the enemy’s weak spots, demonstrating excellent reflexes and accuracy. Her fighting method before Pai Mei’s teaching was limited to her kung fu, but after the coma she displayed quick, strong and brutal blows much more effectively. This includes a wide array of moves mutated from Jeet Kune Do.

RudeHead (Icons Writeup)

RudeHeadRudehead

Prowess 4
Coordination 3
Strength 8
Intellect 2
Awareness 3
Willpower 3

Stamina 11

Powers
*Damage Resistance 6

Specialties
Martial Arts (+1 bonus), Wrestling (+1 bonus)

Qualities
Mute
Graar!
Seeks out the strongest opponent

Background

When the Savage Dragon first arrived in the Savage New World, he was attacked by numerous threats. All of these were a complete mystery to him. A gang of super powered beings lured the Dragon into their home where their strongest member, RudeHead, savagely attacked the hero. But he was defeated in battle.

While RudeHead was unconscious, many of his fellow gang members were consumed by a giant spider.

RudeHead also had a run-in with either Mighty Man III (Chelsea Nirvana) or Mighty Man V (Billy Berman) as he was causing all kinds of troubles in the Danger Zone. Defeated, he was brought to Chicago where the police were threateningly told to lock him in.

Since the police department lacked evidence of any criminal activities connected to RudeHead they probably had to let him go, at the very latest as soon as the evil Mighty Man lost his powers. It is assumed that RudeHead returned to the Danger Zone to continue his preying gang activities.

The Danger Zone is a vast, and extremely dangerous, area due West of Chicago.

A remnant from the time Sebastian Khan ruled the Earth, the Danger Zone is a lawless land. It has become a refuge to mutants, freaks, and outcasts. The zone actually is very similar to a typical post-Apocalyptic landscape from DC Comics’ Kamandi series.

The United States government has hired Dragon to help clean up the area. Progress has been slow due to the high concentration of freaks that live there.

RudeHead is one of those freaks as a member of the gang named the Sky-Riders.

Sham (Icons Writeup)

Shamsham

Prowess 4
Coordination 5
Strength 3
Intellect 4
Awareness 5
Willpower 4

Stamina 7

Powers
*Transformation – Humanoids 5 (Limit: Only allows Sham to physically copy them – his clothing does not change)
*Disease Resistance 5
*Grapple with Rope – Swinging 4
*Rifle 4
*Knife 3
*Gadgets 4

Specialties
Athletics (Expert +2), Investigation (+1 bonus), Stealth (+1 bonus), Weapons (Expert +2 bonus)

Qualities
Who am I?
Family comes first
Reluctant commando

Background

The DNAgents are artificial life forms developed by a shadowy corporation called Matrix Corporation. They have been grown in a vat for five years, and their minds were programmed by Matrix. However, they are extremely close to being humans, and have their own free will and personality.

The DNAgents were designed to be a commando squad that could take care of Matrix’s dirty work, from espionage to paramilitary action. Sham is the shapeshifter and commando of the team.

At the very end of the series, the DNAgents were captured by Matrix. They were put back into the vats for future use, after Matrix convinced the public that everything to do with the DNAgents was just a big media hoax.

Since he had no innate attack powers, Sham was also trained as a commando. There were plenty of allusions implying that Sham was possibly the most powerful of the DNAgents but this was in stark contrast to how he usually behaved. As a shapeshifter, he seemed to feel that he had no true personality and thus he was extremely attached to his teammates. For a time he was best friends with Snafu, a creature that became the team’s sidekick. Unfortunately, Sham had to put the entity down when Snafu was mutated into a monster.

Despite being a very gentle person, Sham is probably the member of the group most willing to kill – though he usually seeks nonviolent solutions first.

Tank (Icons Writeups)

Tanktank

Prowess 4
Coordination 2
Strength 8
Intellect 3
Awareness 3
Willpower 3

Stamina 11

Powers
*Damage Resistance 3/6 with armor
*Disease Resistance 5
*Tank Battle Armor – Damage Resistance 3, Dazzle Resistance 2, Armor Piercing Shells 4, Concussion Grenades 6, Regulator (Limit: Tank’s regulator warns him that he is pushing his body’s limits for physical stress. If Tank’s Stamina drops to 5 or lower, roll 1d6 – on a 1, his regulator shuts down and he will immediately take an additional 3 points of damage. He will need to rest for at least a half hour for the regulator to re-set)
*Motorcycle (Handling 7, Speed 4, Structure 3)

Specialties
Drive – Motorcycle (Expert + 2 bonus), Martial Arts (+1 bonus), Weapons – Ranged (Expert +2 bonus), Wrestling (+1 bonus)

Qualities
Protective of Sham
Yearns for a life outside the team
Too hard on himself

Background

The DNAgents are artificial life forms developed by a shadowy corporation called Matrix Corporation. They have been grown in a vat for five years, and their minds were programmed by Matrix. However, they are extremely close to being humans, and have their own free will and personality.

The DNAgents were designed to be a commando squad that could take care of Matrix’s dirty work, from espionage to paramilitary action. Tank is the brick of the lot. He excels and long-range engagements as well as in close combat.

At the very end of the series, the DNAgents were captured by Matrix. They were put back into the vats for future use, after Matrix convinced the public that everything to do with the DNAgents was just a big media hoax.

Lucius Krell came up with the Human Tank concept himself, as he is often proud to admit. Consequently, this DNAgent was built for sheer strength. Concurrent with his development, Matrix engineer were working on Tank’s special armor and weaponry. Maximum protection and maximum firepower were the operative phrases in their design.

Titanium bone sheaths were surgically fitted to his arms, legs and spinal column to give his body greater durability for lifting, carrying and throwing massive objects. This plus his heavy, bulky armor puts a great strain on his cardiovascular system – so a regulator was installed within Tank to alert him when he is pushing his physical limits.

His body armor includes a pair of “blasters”, which seem to be large-bore, automatic weapons mounted on his wrists. For commando-style mission, he also carries a pair of grenades.

Tank finds himself torn between devotion to the DNAgents and a fascination with his human ex-girlfriend, Casey. Other team members sometimes get the feeling that Tank doesn’t devote himself to the team as much as he should and he often feels very guilty over this. Reluctantly, he’s a big brother figure for Sham.

Amber (Icons Writeup)

Amberamber

Prowess 2
Coordination 4
Strength 2
Intellect 4
Awareness 3
Willpower 3

Stamina 5

Powers
*Magnetic Control 6 (Extras: Flight, Force Field, Blast, Telekinesis – Metal Only, Interface)
*Disease Resistance 5

Specialties
Aerial Combat (+1 bonus), Athletics (+1 bonus)

Qualities
Wanna be my friend?
Young and spunky
Lighten up! It’s not so bad!

Background

The DNAgents are artificial life forms developed by a shadowy corporation called Matrix Corporation. They have been grown in a vat for five years, and their minds were programmed by Matrix. However, they are extremely close to being humans, and have their own free will and personality.

The DNAgents were designed to be a commando squad that could take care of Matrix’s dirty work, from espionage to paramilitary action.

At the very end of the series, the DNAgents were captured by Matrix and put back into the vats for future use. Matrix also convinced the public that everything to do with the DNAgents was just a big media hoax.

Amber is naïve about the world around her. She has an unusually trusting nature and tends to view things as if seen through rose-colored glasses.

She is very outgoing and likes meeting new people, making friends easily.

Surge (Icons Writeup)

Surgesurge

Prowess 4
Coordination 4
Strength 4
Intellect 3
Awareness 3
Willpower 4

Stamina 8

Powers
*Electrical Control 7 (Extras: Blast, Dazzle, Absorption) (Limit: Without the regulator stored in his belt buckle, Surge gains the Uncontrollable Limit and his power attacks everything within range with a Burst rating of 4)
*Disease Resistance 5
*Goggles – Dazzle Resistance 3

Specialties
Martial Arts (+1 bonus)

Qualities
Hit first, ask questions second.
No retreat, no surrender.
I can handle it!

Background

The DNAgents are artificial life forms developed by a shadowy corporation called Matrix Corporation. They have been grown in a vat for five years, and their minds were programmed by Matrix. However, they are extremely close to being humans, and have their own free will and personality.

The DNAgents were designed to be a commando squad that could take care of Matrix’s dirty work, from espionage to paramilitary action.

Surge was the first to make it off the drawing board. He was designed around the concept of a “living dynamo”.

Being the first design, Matrix scientists thought they would take a very simple premise and work from here. Seeing as how the organisms were grown in a highly energized environment, it should have been rather simple to develop a life form that could contain this energy and release it at a whim. Sort of like an electric eel.

After some study, it was discovered that the conscious effort to keep such immense amounts of energy in check would be overwhelming. Therefore, a regulator was designed to do that job for the life form.

Surge, as the first DNAgent concept came to be called, would be potentially very powerful, yet at the same time relatively inexpensive and easy to produce. This idea appealed to Matrix president Lucius Krell so much that he volunteered to become Surge’s genetic father. Following this was a brief ceremony where he passed out cigars.

At the very end of the series, the DNAgents were captured by Matrix and put back into the vats for future use. This came after Matrix convinced the public that everything to do with the DNAgents was just a big media hoax.

“Life is a series of confrontations” seems to be Surge’s personal philosophy. And he seeks to win them all with a fierce aggressiveness.

Surge functions on a highly emotional, occasionally child-like level. He often demonstrates supreme self-confidence and egotism. He tends not to worry too much about surrounding threats in combat once he starts blasting.

This self-confidence backfires on him the moment he fails at anything. When that happens, Surge begins to perceive himself as a total failure. In life, you are either a winner or a loser, by his way of thinking.

He often displays the attitude that everything in life is black or white, good or evil, right or wrong, with no in-betweens. Perhaps he keeps this outlook to avoid the frustrating realization that life just isn’t that simple, or that fair.

Among the DNAgents he has formed the strongest emotional tie to someone outside the group. He loves the replicant of Krell’s daughter, Angela. Since her death, he has built up their relationship in his mind into some great love affair that never really happened. It is something he agonizes over. That agony is what has driven him to attempt to murder the assassin, Luger.

In a fight, he will usually stick to his devastating electrical attacks. If this would make a fight unfair, he will engage an opponent in simple hand-to-hand combat. Also, when he loses his temper, he gains more satisfaction by physically hitting things.

Surge will never back down from a fight and, once in one, will never surrender.

Rainbow (Icons Writeup)

Rainbowrainbow

Prowess 3
Coordination 6
Strength 3
Intellect 5
Awareness 5
Willpower 7

Stamina 10

Powers
*Telepathy 8 (Extras: Illusion) (Limit – power drops to 1 if Rainbow doesn’t have her power regulator with her. Her regulator is hidden within her ever-present headband)
*Disease Resistance 5

Specialties
Athletics (Expert +2 bonus), Leadership (+1 bonus), Psychiatry (+1 bonus)

Qualities
Mother Hen to the DNAgents
Very comfortable with her body/nudity
Romantically Involved with Crossfire

Background

The DNAgents are artificial life forms developed by a shadowy corporation called Matrix Corporation. They have been grown in a vat for five years, and their minds were programmed by Matrix. Yet, they are extremely close to being humans, and have their own free will and personality.

The DNAgents were designed to be a special squad that could take care of Matrix’s dirty work, from espionage to paramilitary action.

At the very end of the series, the DNAgents were captured by Matrix and put back into the vats for future use. Furthermore, Matrix convinced the public that everything to do with the DNAgents had just been a big hoax.

It has long been one of the Matrix Corporation ’s desires to have a super-spy under permanent employment with unswerving loyalty to the Corporation. So when the DNAgents Project got under way, they set out to build themselves one.

It was decided that this spy would be female, and she was genetically designed for exotic good looks. Using the, quote, “greater natural psychic potential of the female”, end quote, she was bred for telepathic ability.

For her, there would be no need to plant a listening device or remain within eyesight when following a suspect. By using her mind, she could pick up more about the world around her with her eyes closed than the most observant human being ever could with their eyes wide open. She would be irresistible at interrogation.

By focusing her abilities, she could probe the mind of another person and sort through their thoughts and memories like, quote, “a secretary would sort through a filing cabinet”, end quote. From her, no secret was secure.

Rainbow is undoubtedly the most mature member of the team. While unafraid of the outside world, she openly questions the practicality of jumping headlong into it. She is the leader of the team and, hence, everyone else’s big sister. This job is sometimes indistinguishable from baby sitting.

Rainbow has developed a strong romantic attachment to Crossfire. She stays in periodic mental contact with him.

Rainbow avoids physical confrontation whenever possible. Her first action in combat is normally to dodge and evade. She relies on her illusionary abilities to frighten off or confuse any attacker. Her main role in a battle is to telepathically take count of the enemy, learn their plan and strategy, and relay that information to the other DNAgents.

She also keeps track of where everyone else is. This prevents one of the other team members from being separated (especially Sham, who may not always be recognizable) and to avoid walking into an ambush.

Captain Flag (Icons Writeup)

Captain FlagCaptain-Flag
aka Tom Townsend

Prowess 4
Coordination 4
Strength 4
Intellect 3
Awareness 4
Willpower 5

Stamina 9

Powers
*Yank, the American Eagle – Yank’s stats can be found on page 193 of the Icons Assembled Edition.

Specialties
Athletics (+1 bonus), Investigation (+1 bonus), Wrestling (+1 bonus)

Qualities
Gets captured a lot!
My best friend is a bird.
Former playboy that turned his life around.

Background

The hero who would become known as Captain Flag had a most ignoble beginning.  Though many heroes have posed in their civilian identities as playboys or as uncaring weaklings, Thomas Townsend was such.  He was a playboy and a lush, who had no qualms about idly spending his father’s money.

One night the robed and hooded, white-faced Black Hand abducts John Townsend, wealthy inventor of the Army’s new bombsight.  Taking Townsend to his hideout, Black Hand tortures him, using hungry rats that gnaw at Townsend’s chest, to get him to reveal the plans for the bombsight.  But Townsend is made of stern stuff and will not break.  So, Black Hood decides to abduct Thomas, his son, to coerce his father into talking.  His henchmen snatch the inebriated Thomas Townsend as he leaves the Crane Club at dawn.  He is so out of it that once he revives from the clout on the head by Black Hand’s hirelings he thinks his headache is from the drink.  But realization sobers him up quickly when he sees his father hanging by chains on a wall, his chest bloodied from where the rats had gnawed.  Black Hand ties Thomas to a post and prepares to torture him.  He removes the glove from his right hand to reveal a clawed, diseased black hand.  But John Townsend still has fight left in him and when Black Hand’s back is toward him he lifts his legs and kicks the villain preventing him from murdering his son.  Black Hand, in a rage, turns on Townsend and strangles him, piercing his throat with a claw of his deadly black hand.  As John Townsend dies “ his face and neck become hideously black”.   Seeing no further use for Thomas Townsend, Black Hand delivers to him the same deadly grip.  Providence intervenes, however, in the shape of an eagle, which suddenly appears, grabs Thomas, and, amidst a hail of bullets, crashes through a window carrying him to safety.  No matter, as far as Black Hand is concerned: “… that molly-coddle will never survive”.

During the weeks that follow the Black Hand and his band of cutthroats become a scourge committing an “unprecedented series” of sabotage and murder, culminating in the theft of the Army’s bombsight.  Apparently, no one can stop them.  Not even the FBI.

All this while Thomas Townsend slowly regains his health with the “amazing cooperation” of the eagle that saved his life.  Having taken the man to its aerie, the eagle proceeds to bring him food.  Meanwhile, through the use of his natural surroundings, Thomas develops the muscles that he has allowed to degenerate during his soft playboy years.  Then, one day the eagle arrives bearing an American flag.  Townsend takes this as a symbol of his destiny, fashions a costume out of the flag and vows:  “The eagle brought me a flag…a flag which I’ll protect with my very life.”  And thus Captain Flag is born.

Giving his eagle friend the name Yank, Captain Flag rushes to Black Hand’s hideout just in time to break up a meeting where Black Hand is informing his men that he is planning to sell the bombsight plans to the Nazis.  Flag, like a whirlwind, bowls over Black Hand then storms into his men.   Regaining his footing, Black Hand retrieves a kerosene lamp, which he hurls at Captain Flag while the hero is preoccupied with the villain’s cronies.  Yank saves the day by grabbing the kerosene lamp in the air and dropping it down onto Black Hand.  Within minutes, the rundown mansion is a raging inferno, which Captain Flag and Yank just barely escape.  So, it seemed, Black Hand’s terrorism had come to an end.

Captain Flag’s next outing takes him to Canada where he meets ex-film star and U.S. Secret Service agent Veronica Darnell.  They are both there to capture Black Hand, who somehow survived the inferno of his hideout, and is now helping German prisoners to escape from Canadian prisons.  Black Hand proves to be a master of disguise and an adept fighter.   He easily overpowers Miss Darnell who has a gun pointed at him. Captain Flag comes to Veronica’s rescue, but during his scuffle with Black Hand, Miss Darnell, trying to knock out Black Hand, conks Captain Flag over the head with the butt of her revolver.  Black Hand and his freed prisoner flee.  When Captain Flag recovers the repartee between him and Veronica speaks of instant mutual attraction.  They give chase to Black Hand who fixes a bridge to collapse as the pair cross it.  Captain Flag manages to save himself, and trusty Yank saves Veronica Darnell.  Captain Flag closes ranks on Black Hand, who, during the fight, dives into the river and escapes.   A little later Black Hand’s benefactors, who were hiding nearby, are found and arrested by Miss Darnell.  More of the attraction between Captain Flag and Veronica becomes evident as they stare into each other’s eyes before parting.  Miss Darnell gives an emotional: “Good luck, Captain Flag…and until we meet again.,” as Captain Flag flies off into the night towed by Yank.

Blue Ribbon #18 opens with Black Hand stealthily making his way toward a factory, and Captain Flag diving down at him.  Captain Flag has not escaped Black Hand’s notice, however, as the villain whirls and clouts the hero with a lead pipe.  In a hurry to complete his mission, Black Hand does not kill Captain Flag, but hurries on, entering the factory by a rear door.  A watchman inside making his rounds discovers Black Hand, who quickly gives the guard a taste of his fatal appendage.  Next, Black Hand opens a section of the factory’s air conditioning and pours a vial of germs into it.  He quickly races out, past a ringing telephone, which he assumes if an attempt by the watchman’s superior to get his watchman’s report.  Meanwhile, Captain Flag recovers from Black Hand’s blow and, himself, gains entrance to the warehouse, just in time to see Black Hand fleeing past.  He gives chase but is distracted by the feeble moan of the watchman, whom he stops to help.  He realizes, the man’s face already black, that it is too late to help.  The police, notified by the watch superintendent, barge in and find Captain Flag leaning over the dead watchman.  They arrest Captain Flag for the man’s murder.

Next morning, when the air conditioning is turned on, the deadly germs that Black Hand released into the system, spread through the air infecting the workmen, who begin collapsing.  One man, before he succumbs, manages to get a phone call off to the police.

Veronica Darnell (who in this issue says she is from the FBI) visits Captain Flag in prison and tells him of the situation at the factory.  She informs him that only radium can save the workers and that a half million dollars worth is being sent from Chicago.  She is going to meet the shipment at the airport and escort it to the hospital.  Captain Flag realizes getting the radium is what Black Flag is really up to.  After Miss Darnell leaves, Captain Flag tricks a guard and escapes from jail amidst a hail of bullets, and races to the airport.  While this is going on Black Hand accosts the doctor at the hospital, and kills him.  Arriving at the airport Flag finds out from the FBI agents there that Miss Darnell has accompanied the radium shipment to the hospital.  Captain Flag commandeers a motorcycle.  As he is speeding off one of the FBI agents draws his gun, but his stopped from shooting by the other agent, who reminds him that Veronica told them to tip Flag off.

At the hospital, Veronica delivers the radium to the doctor but realizes almost immediately that he is really Black Hand.  Black Hand works quickly, and as Captain Flag barges in the villain has a deadly grip on Miss Darnell’s throat. Captain Flag attacks Black Hand and is doing well until Black Hand throws a chair at him which forces the hero back against the door just as the police are charging in.  Flag is conked on the head with the swung open door, and Black Hand leaps out the window.  Veronica Darnell helps revive Captain Flag who says, “Well, well.  Every time I meet up with you, I get my head cracked.”  He inquires of the police about Black Hand who tell him that he escaped by a rope that he had attached to the window.  The radium was saved, and thus the lives of the workmen will also be saved the police explain, as the sergeant apologizes to Captain Flag for arresting him falsely.  He tells them to forget it and races off in search of Black Hand.

Captain Flag had a knack for showing up at the scene of a crime and being arrested by the police as his next adventure testifies to.  It starts with Captain Flag crashing through a window to help an inventor who is being strangled by the vines of a plant that popped out of a package that had been delivered to him.  The good Captain fails as he struggles with the vines that feel “like they’re living animals.”  Just as the inventor expires the police rush in, guns out, and arrest Captain Flag for the inventor’s murder.

The inventor, who had been working on a secret government project, was the target of a malformed botanist who uses plants to kill his victim.  He plans to kill his next victim McCoy, the first inventor’s partner, with the scent of the Mediterranean Poison Cornflower and disguises himself as an old woman peddling flowers to pull it off.

The FBI chief (J. Edgar Hoover?) tasks Miss Darnell with protecting McCoy.  She accepts the assignment then rushes off to the prison to pay a visit to Captain Flag.  She tells Flag that she knows that he is not guilty and promises to “have him out in no time.”  During their conversation, Captain Flag manages to filch a nail file from her purse, which she had allowed to become suspiciously close to him.  And, of course, shortly after she leaves he manages to escape.  Later at the McCoy mansion Captain Flag finds out that McCoy had received two tickets to a theatre premiere, and had just left for the theatre with Miss Darnell.

Outside the theatre, Miss Darnell and McCoy are approached by the disguised mad botanist who convinces McCoy to purchase a boutonniere.  Shortly thereafter McCoy succumbs to the flower’s deadly perfume.  Captain Flag arrives just as McCoy collapses.  He surmises about the poison flower, and Miss Darnell points out the escaping flower woman.  Captain Flag follows the mad botanist to his greenhouse headquarters, where during a struggle the villain falls into the jaws of a man-eating clam plant. Going through the man’s papers as the police and Miss Darnell arrive, Captain Flag finds that the mad botanist was being paid by a foreign power.  Note #1:  Next day, when Tom Townsend visits McCoy in the hospital, Veronica gives him the credit, in front of McCoy, for saving the inventor’s life.  Note#2:  Though he appears nowhere in this story, Black Hand is prominently displayed on the cover of this issue of Blue Ribbon Comics (#19).

“Deep in the dank, dismal jungle of Devil’s Island, where men’s souls and bodies are crushed under the heel of hate, Jeffrey Flynn, American newspaperman, suffers lingering torture at the hands of his Nazi captors, cruel, inhuman jailers who have imprisoned him in the infamous penal colony once controlled by France.”  So begins Captain Flag’s most dangerous adventure.

Flynn was imprisoned by the Nazis in order to get him to sign a confession retracting everything he wrote in his book, “I Accuse Germany,” an expose of the Nazi regime.

Months later a fishing boat crew plucks a bottle with a note in it from the gulf stream.  Determining the note is legitimate, the ship’s captain forwards it to the FBI.  It is a note from Flynn seeking rescue from Devil’s Island.

The FBI chief calls in Linda Reed, who knows Captain Flag, who is a friend of Flynn’s.  Linda visit’s Captain Flag in his civilian identity at his home.  There he authenticates Flynn’s handwriting and explains to Linda that it was he who encouraged Flynn to write the book.  Shortly thereafter, Captain Flag heads for Devils Island in his plane The American Eagle, with Yank tagging along just above.  He decides to alight in the water near Devil’s Island and swim to shore.  Along the way, he encounters some sharks.  One charges him and Captain Flag dispatches it with his knife, leaving it as bait for the others while he swims to shore.  Nearing the prison, Flag sees a line of prisoners returning from their day’s work.  He waylays a straggler and dons the man’s prison uniform to gain entrance.  Once inside, he locates Flynn, and the two flee. They are seen, however, and, as a guard takes a bead on them with his machine gun as they negotiate a wall, Yank dives to the attack deflecting the guard’s aim.  As they race through the jungle chased by hounds, the ground suddenly crumbles beneath them.  They are trapped in a pit.

Seemingly at the mercy of the prison’s Commandant, Captain Flag acquiesces to the Commandant’s demands that Flag convinces Flynn to sign the confession.  But once the commandant throws down to them the paper and pen, Captain Flag reveals to Flynn that he had no intention of having him sign the confession.  Grabbing a hollow bamboo stick that had formed the covering of their trap Captain Flag uses it as a blowgun to hurl the pen at the Commandant, killing him.  The two climb out of the pit on a rope the Commandant had lowered down to bring them up once Flynn had signed the confession.  As Yank runs interference with the other guards, the two escape into the jungle.  Finding a dugout in a native village, Flynn and Captain Flag head out to sea amidst a hail of bullets.  They are soon picked up by an American battleship.

Captain Flag’s final adventure begins in the Sixteenth Century as a mate on a battleship spies a man afloat in the water.  The man is picked up, and by the book of verses he has with him the ship’s captain deduces he is “the murderous dog known as the Poet Pirate.”  The Captain orders the Poet Pirate thrown into the brig to await his hanging the next day.  All night long the Poet Pirate writes in his book what will be his last verses.  As he is being accompanied to the yardarm to be hanged he gives his book to a mate and explains that in the verse he has written lies the secret to finding the Sandhurst treasure that went down with the “Lucy Grey”.   The Poet Pirate is subsequently hanged.  The mate, curious, attempts to read the book but is killed by the boatswain mate.  He, in turn, is killed by the Captain, who is killed by mutineers, all in an attempt to gain the book of verse and decipher the secret to the Sandhurst treasure.  And so it goes, down through the centuries, death after death to each owner of the Poet Pirate’s book of verses as the legend grows.  Then, an article in January 5, 1942, edition of the Daily Clarion attracts the attention of the Black Hand and Captain Flag.  A millionaire is bequeathing the book to the public library.

Black Hand wants the book.  Captain Flag surmises that he will be after it.  And so the game begins.

Black Hand strikes first.  At the library, he obtains the book and an envelope containing the deciphered verse from the Librarian.  Then, promptly kills him.  But then — Captain Flag arrives.  A knock-em-down-drag-em-out fight ensues.  As the fight spills out onto the street, Captain Flag is felled when, in a last-ditch effort, Black Hand pushes him into a lamppost and knocks him out.  Black Hand flees with the envelope, feeling that that is all he needs to find the Sandhurst treasure.

When Captain Flag regains consciousness, he discovers that the interpreter left notes in the book that gave the location of the treasure.  Hiring a plane, he flies out over the South Atlantic, where he spots Black Hand’s motorboat at the scene.  Ordering the pilot to fly low, Captain Flag dives into the ocean.   He encounters Black Hand, in diving gear, below with the treasure chest.  Captain Flag rips off Black Hand’s helmet and a fight begins.  During the struggle, Black Hand’s foot gets caught in the wreckage of the “Lucy Grey.”  Captain Flag, nearly out of breath, rises to the surface, regretting that he had to leave Black Hand.  Once in Black Hand’s motorboat, Captain Flag opens the chest — empty.  All those years people had been killing each other for a treasure that didn’t exist.  Captain Flag tosses the chest back into the ocean, vowing to destroy the book.  As Captain Flag speeds away, a black hand breaks the surface of the water.

Shortly thereafter, the half-drowned Black Hand is fished out of the Atlantic by a passing yacht.  He’s resuscitated and given a place to sleep.  Days later, when the boat’s captain discovers who he is, Black Hand kills him, but before he can dispose of the body, a storm hits.   When the hurricane subsides, only Black Hand is left alive on the battered, drifting shell.  Black Hand manages to get the boat running and limps into a foreign port under the cover of fog.   There, he gathers a crew, repairs the yacht, equipping it with cannon, and sets sail for a foray of piracy.  Spotting a freighter, the Black Hand sends out an SOS.  As the unsuspecting ship draws near the seemingly deserted yacht cannon fire cripples the freighter.  As the pirates board the freighter, a lone sailor darts into a cabin, and soon emerges as — Captain Flag.  Wading through a number of pirates, Captain Flag spots Black Hand and gives chase.  He is downed, however, by a billy club-wielding hand that strikes out from a porthole.  He is placed in irons and stored below.  Once the crew is subdued, Black Hand orders Captain Flag brought forth.  Wrists bound in chains, Captain Flag is forced to walk the plank.  He turns it to his advantage, however.  Diving into the shallow water, he breaks the chain on a jagged rock on the ocean’s bottom.   He climbs back onto the ship from the other side just as Black Hand announces that he has planted a bomb, and orders his crew to abandon ship.  Captain Flag is ready to rush into another fray when he hears a call for help.  Investigating, he finds the freighter’s Captain bound in a cabin, and dynamite with a lighted fuse.  Thinking fast. Captain Flag rushes onto the deck and tosses the dynamite toward the Black Hand’s boat.  The villain leaps into the water as the dynamite hits the yacht and explodes.  Again the Black Hand is fished out of the water.  This time, though, he meets with a different fate — a pirate’s death.  He is hanged from the ship’s yardarm, thus ending “the scourge known as the Black Hand.”

This was also the end of Captain Flag as this issue (Blue Ribbon #22) was the last issue of the magazine.  Captain Flag appeared briefly years later in Mighty Crusaders #4 (1st Series) trying to gain membership in the Mighty Crusaders.  And again, in Mighty Crusaders #5 where, along with the Fox and the Web (the three of them dubbed themselves The Ultra-Men), he aided the Mighty Crusaders in putting an end to the terrorist organization known as D.E.M.O.N. (Destruction, Extortion, Murder, Oppression, and Nefariousness). It should be noted that both the Fox and the Web were soon after added to the ranks of the Crusaders but poor Captain Flag has never appeared as a member in anything other than literacy ads and the like.

Sabrina Spellman – Netflix Version (Icons Writeup)

Sabrina Spellmansabrina

Prowess 2
Coordination 4
Strength 3
Intellect 5
Awareness 5
Willpower 9

Stamina 12

Powers
*Magic 8 (Sabrina has mastered the following spells and can cast them without using the Performance Limit: Mind Control – Memory Manipulation, Binding, Illusion, Astral Projection, Healing – Cure & Resurrection, Dimensional Travel, Weather Control, Alteration, Damage Resistance – Hellfire, Blast – Hellfire Projection, Telekinesis, Dream Control)
*Immortality 1
*Sabrina’s familiar is a black cat named Salem – she is able to communicate mentally with Salem across great distances

Specialties
Athletics – Cheerleading (Expert +2 bonus), Investigation (+1 bonus), Leadership (+1 bonus), Mental Resistance (Expert +2 bonus), Occult (Master +3 bonus), Performance – Dancing/Singing (Expert +2 bonus), Sleight of Hand (+1 bonus), Stealth (+1 bonus)

Qualities
“I’m a Spellman and I will always be a Spellman. And I’ll fight him until my last dying breath.”
Daughter of the Devil
Mystic Half-Breed
Extremely Loyal
Willing to Question Authority

Background

Sabrina was born to fallen angel Lucifer Morningstar and mortal Diana Spellman, however her legal father is Diana’s husband High Priest witch Edward Spellman. Diana and Edward had trouble conceiving a child and went to the Dark Lord for help, Diana soon became pregnant but the Dark Lord was somehow able to impregnate her with his child instead of Edward’s, who was believed by all to be Sabrina’s biological father. Three days after her birth, Diana had Sabrina given a Holy Baptism with her aunt, Hilda Spellman, as a witness. A day later, Edward had signed Sabrina’s name into the Book of the Beast with her other aunt, Zelda Spellman, as a witness. Not long after, Sabrina’s parents would die in a plane crash, leaving her in the care of Hilda and Zelda, though Diana’s remaining family apparently tried, unsuccessfully, to obtain custody of Sabrina.

Having grown up in the world of mortals, Sabrina is the polar opposite of pure-blood witches in numerous ways. She has a very strong moral compass and does not look down on mortals as inferior or on familiars for that matter. Her family and friends are by far the most important to her as well as her fierce sense of independence and belief in freedom of choice, traits which led her to reject the teachings of the Church of Night. She is quick to question witch traditions and will work tirelessly to find ways around the more barbaric practices.

Sabrina is an uncommonly kind, thoughtful, caring, compassionate and spirited person, an unwaveringly loyal friend and a loving girlfriend. She is quite popular in mortal school but generally slighted in magic school. An ardent feminist who believes in the advancement of women and girls in society, she has no qualms over confronting anyone who demeans her female friends or indeed any female student. She lives daily with guilt over not being able to tell her friends about her true nature but has learned to cope with it. Her dedication to her friends and to an extent a mild form of arrogance has led her to make bad and even reckless decisions that have unfortunately cost her greatly.

Sabrina loves her family very much and is very close to her aunts and her cousin. She is doted on by Hilda and often butts heads with Zelda over witch matters and Zelda’s zealotry but ultimately the two are still close. She is quick to anger if her parents or family, in general, are insulted as well as her half-breed status.

Sabrina possesses incredibly strong willpower and sense of self, enabling her to resist psychological torture and pain effectively as was seen during her Harrowing by the Sisters when she repeatedly withstood their attempts to break her.