Fred Jones, Jr.
Prowess 3
Coordination 4
Strength 3
Intellect 4
Awareness 5
Willpower 4
Stamina 7
Powers
*Mystery Machine – Handling 5, Speed 3, Structure 5; Gadgets 5 (especially disguises, spare glasses for Velma, and ghost-hunting apparatus)
Specialties
Athletics (Expert +2 bonus), Drive (Expert +2 bonus), Investigation (+1 bonus), Leadership (+1 bonus), Stealth (+1 bonus), Weapons – Trap Creation (Expert +2 bonus)
Qualities
*Unlucky – he’s prone to running out of gas in the Mystery Machine and his traps, while brilliantly laid out, are often foiled by Scooby and Shaggy
*When splitting up the gang, always takes Daphne with him
*Willing to make bold fashion-choices – especially with ascots
Background
This hunky, ascot-wearing, groovy go-getter is Mystery Inc’s designated leader – and driver. When not at the wheel of the Mystery Machine, Fred is wheels-up in search of clues. With athletic skills, common sense, and well-laid plans, he guides Scooby and the gang through mysteries like an all-star quarterback. But this down-to-Earth detective doesn’t let leadership go to his head. He’s a team player, through and through!