aka Jeff Terrell
*Bow – Shaft’s bow has no string – it uses a small gravity well device instead.
*Arrows – Shaft uses a number of different types of arrows. This is a listing of some of his more commonly used ones: Explosive Arrows 7; Concussion Arrows 6; Tear Gas Arrows (causes choking and severe eye irritation, a type of Stunning effect); Smoke Arrows (blankets an area, creating limited visibility for a -2 penalty to sight-based actions); Hunting Arrows 4
*Target Acquisition Rig adds +2 bonus to ranged attacks
*Belt Pellets – Shaft frequently carries pellets that have a range of effects, such as: Knockout Gas (Stunning effect); Flash Grenades – Dazzle 4; Fragmentation Grenades 6
*Jet Boots – Flight 5 (Limit: Burnout)
*Gadgets (can be applied to either arrows or pellets) 5
Athletics (Expert +2 bonus), Investigation (+1 bonus), Law (+1 bonus), Leadership (Master +3 bonus), Martial Arts (Expert +2 bonus), Stealth (+1 bonus), Weapons – Bows (Expert +2 bonus)
Reluctant media Star/influencer
Has little feet
Green Arrow Meets Ethan Hunt
Jeff Terrell was an elite FBI operative prior to his selection as leader of the Youngblood domestic team. Chosen primarily because of his strong leadership abilities and his movie star good looks, Jeff was the logical choice to replace the more intensely driven Battlestone. At this point, Battlestone had been forcibly removed from his position as team leader.
The swift transformation into the public persona known as “Shaft” ensued, giving him instant media exposure and firmly establishing him as a hero to the American public.
A classic action hero with a strong temper. Shaft has a commanding personality and keen mind allowing him to quickly size up any situation and make whatever decisions are necessary. His personal charisma and resolution inspire trust and loyalty within the team.
Interestingly, despite the fame and fortune resulting from the media onslaught around Youngblood, Jeff resents the media attention. He despises the costumed artifice associated with the Youngblood program.