aka Phillip “Phil” Cobb
“Twinkling Lights” (Hypnotism) 5
Knock-Out Gas Gun – 4
Athletics (+1 bonus)
Signs & Signals (Master, +3 bonus)
Weapons (bows) (Expert, +2 bonus)
“I’m actually pretty brilliant – you see that, right?”
“Let’s see if you can figure out these clues, hero!”
Phillip “Phil” Cobb was a gangster with big ideas. He came to Gotham City intent on hiring a gang of his own and making it big, only to be laughed at when he tried to recruit the gang because he had no reputation. Steaming with anger, he vowed to prove himself to Gotham’s mobsters, and when he noticed how modern society was regulated by signs, signals and symbols, he found the inspiration for his criminal career. Becoming the Signalman, he went on a spectacular crime spree using those signs and symbols as his motif. After a couple of defeats at the hands of Batman, Cobb abandoned the Signalman identity in favor of becoming the Blue Bowman — however, the results of his criminal enterprises were the same.
Later, Cobb returned to the Signalman identity and joined the Secret Society of Super-Villains. In this capacity he has battled both the Justice League and the Justice Society.
Signalman is not a serious threat to most heroes, which is why he’s found some success by being part of larger groups. If you run a low-level campaign, he can make for a minor annoyance on his own.