Affiliations: Solo D8 Buddy D10 Team D6
Distinctions: D4 (+1PP) or D8
Daughter of the Bat & the Cat
Displaced Hero of Earth-2
Heir to Greatness
Enhanced Reflexes D8
SFX: Second Wind – Before you make an action including a Heir to Greatness power, you may move your STRESS TYPE die to the doom pool and step up the Heir to Greatness power by +1 for this action.
SFX: Focus -If a pool includes a Heir to Greatness power, you may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted – Shutdown any Heir to Greatness power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Body Armor D6
Grappling Hook & Swingline D6
Utility Belt D8
SFX: Tracer – Use an effect die to create a TRACER complication on a target
SFX: Immunity -Spend 1 PP to ignore stress, trauma, or complications from Gas Attacks.
Limit: Gear -Shutdown a Crimefighting Equipment power and gain 1 PP. Take an action vs. the doom pool to recover.
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Master D10 or 2D8 or 3D6
Crime Expert D8 or 2D6
Menace Expert D8 or 2D6
Tech Expert D8 or 2D6
The current Huntress is the daughter of Batman and Catwoman from Earth-Two. As Robin, she was present when Batman sacrificed his life against the forces of Darkseid. Alongside Power Girl (the Supergirl of Earth-Two), she was thrown into the primary DC Universe five years ago, forcing her to adapt to a strange new reality.
Now calling herself The Huntress, Helena has created a number of different identities for herself and forged a new life. She and Kara have become best friends and taken part in numerous adventures. She became close to Damian Wayne before his death and considered him her brother, despite the differences in realities.
Beautiful, capable and extremely dangerous, The Huntress has the potential to become the equal of her illustrious parents.