Affiliations: Solo D10 Buddy D8 Team D6
Distinctions: D4 (+1PP) or D8
Free-form improvisation in the dark
Fated to die
I love the nightlife!
You the Shadowman!
Enhanced Reflexes D8
Enhanced Senses D8
Enhanced Stamina D8
Enhanced Strength D8
Mystic Resistance D10
SFX: Absorption – On a successful reaction against an attack using Darque Power, convert your opponent’s effect die into a You the Shadowman! stunt or step up a You the Shadowman! power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds.
SFX: Something’s Wrong – Step up Enhanced Senses by +1 when detecting the presence of Darque Power.
Limit: Late Sleeper – Step back all You the Shadowman! powers by -1 during the day and receive 1PP. Recover during the next transition scene.
Acrobat Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Musical Master D10 or 2D8 or 3D6
Party Like It’s 1999
1 XP when you reveal to someone that you’re fated to die in 1999.
3 XP when taking a huge risk that should mean certain death.
10 XP when you either fulfill the prophecy in some manner or you manage to avoid it.
Dancing In the Darque
1XP when facing an enemy who is powered by Darque energy.
3XP when defeating Master Darque.
10XP when you absorb too much Darque energy and begin behaving erratically.
A jazz musician, Jack Boniface nearly died one night—attacked by something out of a nightmare. By fateful chance, he escaped. Just a murderous madman with a sick flair for horror, Jack told himself later. Jack recovered. But since that terrifying experience something has changed. Now, when darkness falls, a feeling comes over him, the urge to find demons who defile the night—his night—and cast them out. Jack was always a night person, but since the attack, he thrives at night. He feels strong, wild…and violent. Unaccountably, he sees better in the dark. Jack begins to roam the streets after dark. He comes across a brutal wife-beater…a gang of muggers…a knife-wielding psycho. Demons. The night is full of demons. Jack puts each of them down hard. He’s not sure how. He was never a fighter. But, at night, he has absolutely no fear…and therefore, no limits. He improvises. He’s spontaneous. Unpredictable. It’s all jazz and he can play. By day, Jack is his old self again. But more and more he lives for the night, longs for the night.
His major enemy is Master Darque, who is able to tap into and utilize a form of necromantic power dubbed The Darque Power or Darque Energy.
Roleplaying Jack can be fun. He’s a lot more manic and crazed at night, often putting himself into crazy situations. This was especially true after he learned in the original Unity crossover that he was fated to die in 1999. That meant that he couldn’t die before then and he took some incredible chances in an effort to prove it.