Barry Reese

Pulp Writer Extraordinaire

THE MYTH HUNTER
Elisa Hill
Created by Percival Constantine

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Thirst for Adventure
Insatiable Curiosity
Numerous Rivals

Power Sets:


Adventuring Gear
Handguns D6
Knife D6
Ancient Weaponry D10
SFX Versatile – you may split Ancient Weaponry into 2D8 or 3D6.
SFX Custom Loadout – add a D6 and step up your effect die by +1 when using Ancient Weaponry to create assets.
SFX: Dangerous – Add a D6 to dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
Limit: Gear

Specialties:
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Mystic Expert D8 or 2D6

Milestones:
Secret Societies Are Everywhere!
1xp when encountering an agent of The Order or discovering a new secret society for the first time.
3xp when forced to actively race agents of a secret society for an artifact or proof that an ancient myth is real.
10xp when successfully turning an agent of a rival secret society into an ally.

Enemies & Allies
1XP when either calling upon an old friend (like Max Finch) for assistance or when recognizing a rival (like Jason Shroud).
3XP when forced to risk your own life to save a friend (or enemy) from certain death.
10XP when put in a position to choose between the lives of your friends or claiming an important artifact or secret.

For more on Elisa Hill’s adventures, check out The Myth Hunter or Dragon Kings of the Orient.

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