Affiliations: Solo D6 Buddy D10 Team D8
Distinctions: D4 (+1PP) or D8
Seeker of Truth
Master of Magic
Sorcery Mastery D10
Mystic Blast D8
SFX: Area Attack – Add a D6 and keep an additional effect die for each additional target.
SFX: Constructs – Add a D6 and step up the effect die by +1 when using Master of Magic to create assets.
SFX: Unleashed – Step up or double any Master of Magic power for one action. If the action fails, add a die to the doom pool equal to the normal rating of the power die.
Limit: Exhausted – Shutdown any Master of Magic power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Crime Expert D8 or 2D6
Mystic Master D10 or 2D8 or 3D6
1xp when coming across some new facet of magic that you’ve never heard of before.
3xp when you use sorcery in some new manner.
10xp when are forced to deal with an elder entity that predates humanity.
1XP when you try to talk Rachel out of doing something dangerous, for fear of her safety.
3XP when you and Rachel and decide to try to have children.
10XP when forced to choose between your wife’s safety and the safety of the world.
Nathaniel is the Catalyst for his age, capable of kick-starting the human genetic stock. His lover Rachel Winters (later Caine) is also one of the Gifted, as Nathaniel is. As revealed in the first Catalyst story: “Gifted are humans with the capacity to sense and manipulate magic. But only once a century does a true Catalyst emerge… a High Mage. A man or woman with the natural ability to tap into the most primal forces in existence. That’s why you’re wearing that uniform. It takes different forms, depending on the era… but it’s always the same basic look. Very recognizable.” A former London police officer, Nathaniel becomes the Catalyst in 1942 and eventually becomes an important member of The Claws of The Rook.
As a personal aside, Catalyst is one of my oldest characters — I created him way back in 1985!
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