Affiliations: Solo D10 Buddy D8 Team D6
Distinctions: D4 (+1PP) or D8
Dark Knight Detective
Gotham’s Favored Son
Trained By the Best
.45 Automatics D6
Enhanced Senses D8
Enhanced Durability D8
SFX: Focus – if a pool includes an Urban Avenger power, you may replace two dice of equal size with one die +1 step larger.
Batarang D6 – Grapple Gun D8 – Gadget Mastery D10
SFX Versatile – you may split Gadget Mastery into 2D8 or 3D6.
SFX Custom Loadout – add a D6 and step up your effect die by +1 when using Utility Belt to create assets.
Limit: Gear – shut down Utility Belt and gain 1 PP. Take an action against the Doom Pool to recover.
Acrobatic Expert D8 or 2D6
Business Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Crime Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Tech Expert D8 or 2D6
Vehicle Expert D8 or 2D6
1xp when you remove hoodlums from the streets of your city.
3xp when you protect the innocent from the schemes of evil men or when you let a small time crook go to get a much bigger villain.
10xp when you put away an arch rival or significantly improve the wellbeing of Gotham City.
Clash of Heroes
1XP when encountering another vigilante/hero for the first time.
3XP when drawn into a comparison of methods with another vigilante/hero.
10XP when coming to some form of peace with another hero or when moving that hero into the category of rival.
This is for the “First Wave” Batman, who used guns and existed in a nebulous pulp-hero world. He’s not as skilled as the traditional Batman but given time, he might become so.