Affiliations: Solo D10 Buddy D8 Team D6
Distinctions: D4 (+1PP) or D8
The Shadow Knows
Implacable Enemy of Evil
To Cloud Men’s Minds
The Shadow Laughs D6
SFX: Add a d6 and step up Invisibility +1 in darkness or semi-twilight.
SFX: The Shadow’s laugh causes no physical harm but may induce mental or emotional stress.
SFX: Second Wind – Before making an action including a Power Set power, The Shadow may move his Stress Type die to the doom pool and step up the Power Set power by +1 for this action.
Limit: Conscious Activation
A Dangerous Life
Weapon D6 (.45 automatics)
Enhanced Stamina D8 (purple healing elixir)
Wall-Crawling Suction Cups D6
SFX: Dangerous – Add a D6 to Weapon for an attack action and step back highest die in pool -1. Step up Stress Type by +1.
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Master D10 or 2D8 or 3D6
Crime Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Science Master D10 or 2D8 or 3D6
Vehicle Master (Aircraft) D10 or 2D8 or 3D6
Master of Disguise
1XP when you interact with a known NPC while in another assumed identity.
3XP when you must somehow protect your Lamont Cranston identity.
10XP when you must somehow protect your Kent Allard identity.
Allies in Justice
1XP when utilize a pre-existing agent for some minor role or when you tap a new agent to serve you in a limited capacity.
3XP when you utilize a pre-existing agent for a dangerous task or when you tap a new agent to serve you in a capacity where they actually encounter you as The Shadow.
10XP when you risk your life to save an agent from certain death.