Lazarus Gray (Marvel Heroic RPG Stats)

lg01_lazarus_solo_with_text_smallLazarus Gray
AKA Richard Winthrop
First Appearance: The Adventures of Lazarus Gray Volume One

Affiliations: Solo D6 Buddy D8 Team D10

Distinctions: D4 (+1PP) or D8
Forgotten Past
Stoic Avenger
Born Leader

Power Sets:
Assistance Unlimited Gear
Weapon D6
Wireless Communicator D6
SFX: Dangerous – Add a D6 to your dice pool for an attack action and step back highest die in pool by -1. Step up Physical Stress inflicted by +1
Limit: Gear

Specialties:
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Crime Master D10 or 2D8 or 3D6
Mystic Expert D8 or 2D6
Science Expert D8 or 2D6
Tech Expert D8 or 2D6

Milestones:
Assistance Unlimited
1XP when you assist a potential agent for the first time.
3XP when you turn down payment for a job or when you perform an act of justice without being hired by anyone.
10XP when you offer someone membership in Assistance Unlimited.

The Past Never Dies
1XP when you declare that Richard Winthrop is dead and that only Lazarus Gray remains.
3XP when you encounter someone from Richard Winthrop’s past or when you must deal with an occult relic from his time with The Illuminati.
10XP when you experience Mental Stress over the fact that you have lost emotional connection to Richard Winthrop’s memories.

Fiona Chapman (Marvel Heroic RPG Stats)

rabbit_heart_smallFIONA CHAPMAN
Created by Barry Reese
First Appearance: Rabbit Heart
Cover Artwork by Jason Levesque

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Living Dead Girl
Don’t Hate the Player, Hate the Game
Kickass Heroine

Power Sets:
Hot Girl With a Sword
Enhanced Durability D8
Superhuman Reflexes D10
Enhanced Senses D8
Superhuman Stamina D10
SFX: Dangerous – Add a D6 to the dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
SFX: Second Wind – Before making an action including a Hot Girl With a Sword power, player may move the STRESS TYPE die to the doom pool and step up the power by +1 for this action.
Limit: Growing Dread – Both 1 and 2 on player’s dice count as opportunities when using a Hot Girl With a Sword power.

Weapon D6
Limit: Gear

Specialties:
Acrobatic Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Menace Expert D8 or 2D6
Mystic Expert D8 or 2D6

Milestones:
The Deadliest Game
1 XP when investigating a crime that seems related to another Archetype.
3 XP when confronting another member of the Furious Host.
10 XP when slaying another member of the Furious Host.

Something’s… Weird… About You
1XP when embarking on a friendship or romantic relationship with a “normal” person.
3XP when forced to either hide the truth about her nature from someone or when forced to reveal the truth to them.
10XP when forced to choose between the life of a friend or the completion of an investigation.

Background Info:

The time of the Hunt is nigh… Fiona Chapman was dead. However, her heart still beat and she breathed oxygen, no longer like the rest of humanity. Fiona was now one of The Furious Host, a race of mythical spirits who, in Archetype Form, rage through the centuries hunting for innocent victims to slake their thirst for blood. However, Fiona’s desire is different: she craves the destruction of the Host themselves. In her Archetype Form she begins her own hunt to put an end to the evil of centuries. Now the evil has descended on the small town of Milledgeville, Georgia in the form of Urhl, one of the bloodiest of killers. Young women are being murdered in the most savage fashion imaginable. With the aid of legendary occult investigator Ascott Keane, Fiona Chapman embarks on a blood-soaked battle to the death with the ultimate serial killer!

The Bone Queen (Marvel Heroic RPG Stats)

bone_queenTHE BONE QUEEN
aka Renata
Created by Andrea Judy

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Devotee of Mene, Goddess of Death
Enemy of The Pulptress
Grim Avenger

Power Sets:

Servant of Death
Enhanced Reflexes D8
Enhanced Strength D8
Superhuman Stamina D10
Undead Creation & Control D10
SFX: Second Wind. Before you make an action including a SERVANT OF DEATH power, you may move your STRESS TYPE die to the doom pool and step up the SERVANT OF DEATH power by +1 for this action.
Limit: Growing Dread. Count 1s and 2s on dice as opportunities when using a SERVANT OF DEATH power.
Limit: Grinding Bones Between Her Teeth. Renata’s powers begin to wane unless she eats human bones. If she goes without sustenance for over 72 hours, add a D10 die to the opposing roll when you or others try to recover your STRESS TYPE.

Undead Warriors – Solo D6, Buddy D8, Team D10; Distinctions – Shambling Undead, Scary!, Bound to The Bone Queen’s Will; Superhuman Durability D10, Superhuman Stamina D10, Superhuman Strength D10; Menace Master D10 or 2D8 or 3D6

Mistress of the Blade
Sword D8
SFX: Dangerous. Add D6 to dice pool for an attack action and step back highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
Limit: Gear. Shutdown the Power Set and gain 1PP. Take an action vs. doom pool to recover.

Specialties:
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Menace Master D10 or 2D8 or 3D6
Mystic Expert D8 or 2D6

From the back cover of the first novel: From the Pages of THE PULPTRESS Comes A Villain Like No Other-THE BONE QUEEN by Andrea Judy. All of humanity shares one inescapable experience, one inevitable fate. They all die. And in death, one woman finds her destiny. To be a Villain, to stand toe to toe with the ultimate heroine, The Pulptress. But first, evil had to rise from somewhere dark. Renata, a devotee of Mene, Goddess of Death, is on a singular mission during the era of the Black Death: to kill the Necromancer who is bringing the dead back as chiffoniers, rag and bone men. With a small band of men who have survived the Plague, Renata must find who is attempting to steal away the power of death and destroy them once and for all. Chiffoniers dog them every step of the way. And when death itself finally comes for Renata, everything changes. Once hunted, she becomes the hunter, tracking down the necromancer at any cost to herself and those around her. THE BONE QUEEN by Andrea Judy reveals the origin of its title character, first featured in THE PULPTRESS from Pro Se Productions. Proving as popular as her foe, The Bone Queen now stands at the center of Judy’s first digest novel. From devotee to deliverer of death, follow Renata as she discovers her true purpose lies in what comes after life. May The Gods Help Us All.

The Huntress (Marvel Heroic RPG Stats)

huntressThe Huntress
Helena Wayne
New 52 Universe

Affiliations: Solo D8 Buddy D10 Team D6

Distinctions: D4 (+1PP) or D8
Daughter of the Bat & the Cat
Displaced Hero of Earth-2
Worlds’ Finest

Power Sets:
Heir to Greatness
Enhanced Reflexes D8
Senses D6
Stamina D6
SFX: Second Wind – Before you make an action including a Heir to Greatness power, you may move your STRESS TYPE die to the doom pool and step up the Heir to Greatness power by +1 for this action.
SFX: Focus -If a pool includes a Heir to Greatness power, you may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted – Shutdown any  Heir to Greatness power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Crimefighting Equipment
Body Armor D6
Crossbow D8
Grappling Hook & Swingline D6
Utility Belt D8
SFX: Tracer – Use an effect die to create a TRACER complication on a target
SFX: Immunity -Spend 1 PP to ignore stress, trauma, or complications from Gas Attacks.
Limit: Gear -Shutdown a Crimefighting Equipment power and gain 1 PP. Take an action vs. the doom pool to recover.

Specialties:
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Master D10 or 2D8 or 3D6
Crime Expert D8 or 2D6
Menace Expert D8 or 2D6
Tech Expert D8 or 2D6

Character Background:

The current Huntress is the daughter of Batman and Catwoman from Earth-Two. As Robin, she was present when Batman sacrificed his life against the forces of Darkseid. Alongside Power Girl (the Supergirl of Earth-Two), she was thrown into the primary DC Universe five years ago, forcing her to adapt to a strange new reality.

Now calling herself The Huntress, Helena has created a number of different identities for herself and forged a new life. She and Kara have become best friends and taken part in numerous adventures. She became close to Damian Wayne before his death and considered him her brother, despite the differences in realities.

Beautiful, capable and extremely dangerous, The Huntress has the potential to become the equal of her illustrious parents.

Marvel Heroic RPG Stats: NoMan of the T.H.U.N.D.E.R. Agents

NM1NoMan
First Appearance: T.H.U.N.D.E.R. Agents # 1, November 1965.
“It was worth the risk! For the first time in years I feel young and strong!”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Hero of Many Roles – Scientist, Superspy, Android…
Have I Lost My Humanity?
Devoted Agent of T.H.U.N.D.E.R.

Power Sets:
Android Duplicates
Enhanced Durability D8
Enhanced Strength D8
Mental Projection D10
Superhuman Stamina D10
SFX: Take the Hit – Spend 1 PP to take Physical Stress intended for a nearby ally or friend.
SFX: Immunity – Spend 1 PP to ignore stress, trauma, or complications from gas or poison attacks.
Limit: Mental Projection only allows NoMan to project his consciousness into his specially-prepared android bodies. If there are no spare bodies for his mind to enter, he will be trapped in whatever body he is occupying. If that body is destroyed and his consciousness is inside it at that moment, he will “die.”

Invisibility Cloak
Invisibility D10
SFX: Burnout – Double or step up Invisibility for one action, or spend 1 PP to do both. If that action fails, shutdown Invisibility. Recover power by activating an opportunity or during a Transition Scene.
Limit: Gear

Specialties:
Covert Master D10 or 2D8 or 3D6
Science Master D10 or 2D8 or 3D6
Tech Master D10 or 2D8 or 3D6

Character Background:

The following is courtesy of Comicvine:

Dr. Dunn is a 76-year-old, wheelchair-bound scientist who works for T.H.U.N.D.E.R. With the help of the late Dr. Jennings, he has designed android bodies into which a human consciousness can theoretically be transferred. Dunn decides to become the first to try the switch because he is near death. Entering the transfer “cabinet, ” he successfully makes the transition, whereafter, simply by willing it, he can shuttle his mind over any distance into one of the other androids at T.H.U.N.D.E.R. headquarters. Each of the androids weighs 350 pounds and possesses extraordinary strength. Equipped with a cloak of invisibility–which when activated by twisting the dial-fastener, “activates a forcefield in which the alignment of the molecules permits light to pass with no reflection” –Dunn is code-named NoMan.

Whenever he is needed, he is contacted via a radio receiver built into the temple of each android. Dunn can only die if he fails to extricate his mind from an android before it is destroyed. Fortunately, each of the T.H.U.N.D.E.R. Agents’ bodies–costing $1 Million each–is stronger than that of a human being and can withstand a great feal of punishment. Though he is not human, NoMan can digest food and can fall in love–the latter of which he did with agent Linda Rogers. When not working for T.H.U.N.D.E.R., the former Dr. Dunn conduct research on NoMan’s Land, an island in the Atlantic.

Gravedigger & The Shadow: Marvel Heroic RPG Stats

Today we’re running Marvel Heroic RPG stats for two different characters – one of them is my own Gravedigger, who recently starred in the first volume of her new series. The second hero today is The Shadow, the greatest pulp crime-fighter of them all! Even if you don’t play the excellent Marvel Heroic RPG, maybe you’ll still enjoy seeing these characters written up for the system.

gravedigger_small_colorGRAVEDIGGER
Charity Grace
“You will have three years in which to redeem your soul. Find those who are unfit for the world of mortals and destroy them: man or demon, the enemy of the innocent is now your enemy. You will put them into their graves and shovel upon them the dirt that symbolizes their eviction from this plane of existence. On Halloween Night, 1939, you will be called back to this place and you will be judged for a final time. If your soul has been made pure, you will find your reward. If your soul is still tainted black… Your suffering will never know an end.”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
No Time to Waste
Seeking Redemption
Grim Protector of Sovereign City

Power Sets:
Servant of The Voice
Enhanced Durability D8
Enhanced Reflexes D8
SFX: Regeneration – Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.
Limit: Exhausted – Shutdown any Servant of The Voice power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Master of Weapons
Sword D8
Wrist-Mounted Crossbow D6
Dagger D6
SFX: Dangerous – Add a D6 to your dice pool for an attack action and step back the highest die in the pool by -1. Step up Physical stress by +1.
SFX – Afflict – Add a D6 to your dice pool and step up effect die +1 when inflicting a complication on a target.
Limit: Gear – Shutdown a Master of Weapons power and gain 1 PP. Take an action against the Doom Pool to recover.

Specialties:
Acrobatics Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Master D10 or 2D8 or 3D6
Crime Expert D8 or 2D6
Menace Master D10 or 2D8 or 3D6
Psych Expert D8 or 2D6

Milestones:
Friends and Partners
1XP when one of your aides is put into physical jeopardy.
3XP when someone threatens or captures one of your aides in an attempt to lure you into a trap.
10XP when you lose an agent or gain one.

A Long Line of Warriors
1XP when uncovering historical information about the Gravediggers.
3XP when confronting an enemy or threat that once confronted a previous Gravedigger.
10XP when encountering a former Gravedigger.

***

The Shadow

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
The Shadow Knows
Mysterious Past
Implacable Enemy of Evil

Power Sets:
To Cloud Men’s Minds
Invisibility D6
The Shadow Laughs D6
Hypnotism D6
Enhanced Reflexes D8
SFX: Add a D6 and step up Invisibility +1 in darkness or semi-twilight.
SFX: The Shadow’s laugh causes no physical harm but may induce mental or emotional stress.
SFX: Second Wind – Before making an action including a Power Set power, The Shadow may move his Stress Type die to the doom pool and step up the Power Set power by +1 for this action.
Limit: Conscious Activation

The Dark Avenger
.45 Automatics D6
Enhanced Stamina D8 (purple healing elixir)
Wall-Crawling Suction Cups D6
SFX: Dangerous – Add a D6 to Weapon for an attack action and step back highest die in pool -1. Step up Stress Type by +1.
Limit: Gear

Specialties:
Acrobatic Expert D8 or 2D6
Combat Expert D8 or 2D6
Covert Master D10 or 2D8 or 3D6
Crime Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Science Master D10 or 2D8 or 3D6
Vehicle Master (Aircraft) D10 or 2D8 or 3D6

Milestones:
Master of Disguise
1XP when you interact with a known NPC while in another assumed identity.
3XP when you must somehow protect your Lamont Cranston identity.
10XP when you must somehow protect your Kent Allard identity.

Allies in Justice
1XP when utilize a pre-existing agent for some minor role or when you tap a new agent to serve you in a limited capacity.
3XP when you utilize a pre-existing agent for a dangerous task or when you tap a new agent to serve you in a capacity where they actually encounter you as The Shadow.
10XP when you risk your life to save an agent from certain death.

Marvel Heroic RPG Stats: Lazarus Gray (Updated)

lg01_lazarus_solo_with_text_smallLazarus Gray
AKA Richard Winthrop
First Appearance: The Adventures of Lazarus Gray Volume One

Affiliations: Solo D6   Buddy D8   Team D10

Distinctions: D4 (+1PP) or D8
Forgotten Past
Stoic Avenger
Born Leader

Power Sets:
Assistance Unlimited Gear
Weapon D6
Wireless Communicator D6
SFX: Dangerous – Add a D6 to your dice pool for an attack action and step back highest die in pool by -1. Step up Physical Stress inflicted by +1
Limit: Gear

Specialties:
Combat Expert D8 or 2D6
Covert Expert D8 or 2D6
Crime Master D10 or 2D8 or 3D6
Mystic Expert D8 or 2D6
Science Expert D8 or 2D6
Tech Expert D8 or 2D6

Milestones:
Assistance Unlimited
1XP when you assist a potential agent for the first time.
3XP when you turn down payment for a job or when you perform an act of justice without being hired by anyone.
10XP when you offer someone membership in Assistance Unlimited.

The Past Never Dies
1XP when you declare that Richard Winthrop is dead and that only Lazarus Gray remains.
3XP when you encounter someone from Richard Winthrop’s past or when you must deal with an occult relic from his time with The Illuminati.
10XP when you experience Mental Stress over the fact that you have lost emotional connection to Richard Winthrop’s memories.

Pariah (Marvel Heroic RPG Stats)

pariahPARIAH
First Appearance: Crisis on Infinite Earths # 1.
“He has conquered all disease! His control over the weather makes our world a paradise. He is the greatest of the greats!” — Crisis on Infinite Earths #7.

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
It’s All My Fault!
Emotionally Unstable
Flair for the Dramatic

Power Sets:
My Powers Are a Curse!
Godlike Durability D12
Godlike Resistance D12
Teleportation D12
SFX: Invulnerable: Spend 1 PP to ignore Physical Stress or Trauma unless caused by Anti-Matter Energy attacks.
Limit: Uncontrollable – Teleportation automatically takes Pariah to scenes of mass destruction. Turn the power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.

Specialties:
Cosmic Master D10 or 2D8 or 3D6
Science Master D10 or 2D8 or 3D6
Tech Master D10 or 2D8 or 3D6

Character Background:

tiny1Kell Mossa (he was, at various times, called by both names — I’m assuming his proper name is Kell Mossa for the purposes of this website) was born on a planet known to comic fans as Earth-Omega. He was, without a doubt, this world’s foremost scientist. He cured world-wide disease and invented machines that regulated the weather. He was seen as a savior and a hero and he reveled in the adulation.

But not all was perfect. Mossa had grown cold and arrogant, marrying out of convenience and fathering two children whom he discribed as “emotional nuisances.” While his wife was never named, his children are known to have been named Tarran and Mart.

Mossa’s greatest work was at hand, even as his marriage was crumbling — he had discovered the existence of a multiverse. Despite legends which warned that such probings would only lead to destruction, Mossa pressed on and created an Anti-Matter Chamber which would bridge all universes.

Mossa entered the chamber, hoping to witness the origin of creation — instead, he gave life to the greatest evil the multiverse would ever know. Mossa’s experiment awakened the slumbering being known as the Anti-Monitor, who eradicated Earth-Omega and began the events known as Crisis.

“Everything was gone. And I…was suddenly very, very… alone. My first million years were spent trying to understand the enormity of what I had done… I spent another million years in the nether-void understanding what I had lost. My wife…my children…The love I had successfully ignored. And for the next million years all I wanted, all I wished for, all I begged for, was to die. But the fates were far too cruel to permit me to so easily atone for my sins.” — New Teen Titans #81.

tiny4 The Anti-Monitor’s opposite number, the Monitor, chose to use Mossa as his agent. Giving him the ability to sense disasters, the Monitor used Pariah to track the progress of the Anti-Monitor’s anti-matter attacks. Pariah believed this was punishment for his sins — something which he dealt with in Crisis and resolved to move past. However, subsequent appearances have continued to have him spouting off about how this is an atonement for his great sin. Go figure.

Nowadays, presumably, Pariah is still bouncing through time/space (and Hypertimelines?), witnessing disasters. He’s been shown once in the New 52, as a prisoner of the US government in Vibe # 1.

For the record, Pariah is invulnerable to all harm (Superman was unable to hurt him in War of the Gods #2) and teleports across the multiverse with ease (but only when summoned to a disaster).

Marvel Heroic RPG Stats: Gravedigger

gravedigger_small_colorGRAVEDIGGER
Charity Grace
“You will have three years in which to redeem your soul. Find those who are unfit for the world of mortals and destroy them: man or demon, the enemy of the innocent is now your enemy. You will put them into their graves and shovel upon them the dirt that symbolizes their eviction from this plane of existence. On Halloween Night, 1939, you will be called back to this place and you will be judged for a final time. If your soul has been made pure, you will find your reward. If your soul is still tainted black… Your suffering will never know an end.”

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
No Time to Waste
Seeking Redemption
Grim Protector of Sovereign City

Power Sets:
Servant of The Voice
Enhanced Durability D8
Enhanced Reflexes D8
SFX: Regeneration – Spend 1 PP to recover your Physical stress and step back your Physical trauma by -1.
Limit: Exhausted – Shutdown any Servant of The Voice power and gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Master of Weapons
Sword D8
Wrist-Mounted Crossbow D6
Dagger D6
SFX: Dangerous – Add a D6 to your dice pool for an attack action and step back the highest die in the pool by -1. Step up Physical stress by +1.
SFX – Afflict – Add a D6 to your dice pool and step up effect die +1 when inflicting a complication on a target.
Limit: Gear – Shutdown a Master of Weapons power and gain 1 PP. Take an action against the Doom Pool to recover.

Specialties:
Acrobatics Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Covert Master D10 or 2D8 or 3D6
Crime Expert D8 or 2D6
Menace Master D10 or 2D8 or 3D6
Psych Expert D8 or 2D6

Milestones:
Friends and Partners
1XP when one of your aides is put into physical jeopardy.
3XP when someone threatens or captures one of your aides in an attempt to lure you into a trap.
10XP when you lose an agent or gain one.

A Long Line of Warriors
1XP when uncovering historical information about the Gravediggers.
3XP when confronting an enemy or threat that once confronted a previous Gravedigger.
10XP when encountering a former Gravedigger.

Judge Dredd (Marvel Heroic RPG Stats)

bolland-judge.dredd-01JUDGE DREDD
Joseph “Joe” Dredd
First Appearance: 2000 AD # 5 (March 5, 1977)

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
“I Am The Law!”
Old Stoney-Face
The Helmet Never Comes Off

Power Sets:
Agent of The Justice Department
Law Giver MK II (Weapon) D8
Stum Gun (Weapon) D8
Daystick (Weapon) D6
Body Armor D8
Lawmaster Motorbike (Vehicle) D10
SFX: DNA-Coded. The Law Giver MK II is DNA coded so that if it detects an unfamiliar handprint, it will explode with an effect die of D10.
SFX: Dangerous. When using Hi-Explosive ammo in the Law Giver MK II, add a d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up PHYSICAL STRESS inflicted by +1.
SFX: Ricochet. When using Rubber Richochet ammo in the Law Giver MK II, step up or double your attack die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Choose Your Poison. The Law Giver MK II has various forms of ammo that it can fire – Standard bullets, Rubber Ricochet, Armour Piercing, Heat-Seeking, Incendiary and Hi-Explosive.
SFX: Cyclops Laser. The Lawmaster Bike has side-mounted cannons and a centrally-located laser. The side-cannons do D8 damage and the Cyclops Laser does D10.
SFX: Immunity. Spend 1 PP to ignore stress or complications from gas or poison attacks.
Limit: Gear. Shutdown an Agent of The Justice Department power and gain 1 PP.

Academy of Law Training
Enhanced Reflexes D8
Enhanced Stamina D8
Enhanced Strength D8
SFX: Focus. You may replace two dice of equal size with one die +1 larger.
Limit: Exhaustion. Shutdown any power and gain 1 PP.

Specialties:
Acrobatics Expert D8 or 2D6
Combat Master D10 or 2D8 or 3D6
Cosmic Expert D8 or 2D6
Covert Master D10 or 2D8 or 3D6
Crime Master D10 or 2D8 or 3D6
Menace Master D10 or 2D8 or 3D6
Psych Expert D8 or 2D6
Vehicle Master D10 or 2D8 or 3D6

Background:
Mega-City One in the 22nd century, a vast urban nightmare situated along the east coast of post-apocalyptic North America. The irradiated wasteland known as The Cursed Earth to the west covering most of America, and the polluted Black Atlantic to the east. Home to 400 million citizens, crammed into gigantic city-blocks, overcrowding is rife, unemployment endemic and boredom universal. Tensions run a constant knife-edge, and crime is rampant. Only the Judges can prevent total anarchy. Empowered to dispense instant justice, these lawmen are judge, jury and executioner. The toughest of them all is Judge Joe Dredd and he is the law!

Judge Dredd, one of a number of clones of Chief Judge Fargo, is the most famous of the elite corps of Judges that run Mega-City One with the power not only to enforce the law, but also to instantly sentence offenders; to death if necessary. Dredd and his twin brother Rico emerged from the cloning facility as five year olds in 2066, which took only a matter of months. At this young age they are enrolled into the Academy of Law, and graduate 13 years later in 2079. While these details are featured throughout the years of comics, recently the Judge Dredd Origins story arc delves into the atomic wars and Dredd’s time as a cadet.