Captain Hazzard (Marvel Heroic RPG Stats)

Captain Hazzard
Kevin Douglas Hazzard
Created by Chester Hawks, Reimagined by Ron Fortier
First Appearance: “Python Men of the Lost City”

Affiliations: Solo D8 Buddy D6 Team D10

Distinctions: D4 (+1PP) or D8
Honorary Captain in Army & Navy
Fiercely Patriotic
Inspirational Leader

Power Sets:
Man of Bronze – Almost, But Not Quite
Enhanced Senses D8
Enhanced Durability D8
Enhanced Stamina D8
Enhanced Reflexes D6
Hypnotism D6
Telepathy D6
SFX: Bond of Brothers. When communicating with his aides, Telepathy is stepped up +1 die.
SFX: Focus. If a pool includes a Man of Bronze – Almost, But Not Quite power, Captain Hazzard may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted. Shutdown any Man of Bronze – Almost, But Not Quite power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Pistol
Weapon D8

Specialties:
Acrobatic Expert D8 or 2D6
Business Expert D8 or 2D6
Combat Expert D8 or 2D6
Crime Expert D8 or 2D6
Medical Expert D8 or 2D6
Psych Expert D8 or 2D6
Science Master D10 or 2D8 or 3D6
Tech Master D10 or 2D8 or 3D6
Vehicle Expert D8 or 2D6

Milestones:
Did you know I used to be blind?
1 XP when recounting the fact that he was blind for the first fifteen years of his life.
3 XP when mentoring a Watcher character who is blind, offering hope or inspiration to them.
10 XP when something temporarily restores Hazzard’s blindness, forcing him to overcome it once more.

The Fabulous Five – Almost, But Not Quite
1XP when realizing that he needs to consult with one or more of his aides.
3XP when either placed in a situation where he needs to rescue one of his aides or when their individual skills come together to form the solution to a problem.
10XP when realizing that his aides are truly his “brothers” and that they alone truly understand him.

Capt. Hazzard was blind his first 15 years, giving him the opportunity to enhance his other senses — including his mental powers — far beyond that of the average human. His years spent studying hypnotism and other Oriental mysticism prepared him for crimefighting after surgery restored his sight. His adventures, research and inventions earned him amazing wealth and the honorary rank of captain in the Army and Navy Air Corps.

Hazzard pulled together a team of scientists and adventurers, some skilled in the art of telepathy. His aides are Jake Cole, Montana sharpshooter; Martin Tracey, surgeon; Washington MacGowen, scientific genius; Tyler Randall, ace pilot; and William Crawley, tabloid reporter.

He and his team operated out of Hazzard Laboratories, a Long Island complex of massive buildings that housed scientific and mechanical labs, as well as aircraft hangers.

2 thoughts on “Captain Hazzard (Marvel Heroic RPG Stats)

  1. your sfx: focus still has Doc Savage instead of Capt. Hazzard listed unless by chance he is so manly he makes even Doc Savage tougher.

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