The Rook (Marvel Heroic RPG Stats)

THE ROOK
Max Davies

Affiliations: Solo D10 Buddy D8 Team D6

Distinctions: D4 (+1PP) or D8
Compelled to Fight Evil
Family Man
Weirdness Magnet

Power Sets:

Gifts From My Father
Precognition D8
Telekinesis D6
SFX: Second Chance. Spend 1 PP to reroll when using any POWER SET power.
Limit: Uncontrollable. Change Precognition power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit: Mental Strain. On any failed Telekinesis roll, turn effect die into mental stress and gain 1 PP.
Limit: Exhausted. Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Trained By the Best
Enhanced Stamina D8
Enhanced Senses D8
SFX: Focus. If a pool includes a POWER SET power, player may replace two dice of equal size with one die +1 step larger.
Limit: Exhausted. Shutdown any POWER SET power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Tools of the Trade
Automatic Pistol – Weapon D8
SFX: Unlimited Ammo. The Rook’s specially modified pistols can hold hundreds of miniature bullets, each strong enough to punch a hole through solid steel.
Limit: Gear

Knife of the Elohim – Weapon D6
SFX: Powered by the Lord. Replace D6 with D10 damage when using the Knife of Elohim against enemies who are supernaturally evil.
Limit: Hard to Hide.  The Knife of Elohim glows with golden light when in the presence of evil.
Limit: Gear

Heart of the Demon (Ring)
Weapon D6 (brands the Rook’s symbol onto the flesh of his enemies)
Limit: Gear

Long-Range Radio Receiver D8
Limit: Gear

Specialties:
Combat Master D10 or 2D8 or 3D6
Covert Expert D8 or 2D6
Crime Expert D8 or 2D6
Menace Master D8 or 2D6
Mystic Expert D8 or 2D6
Tech Master D10 or 2D8 or 3D6
Vehicle Expert D8 or 2D6

Milestones:
Family Matters
1XP when forced to speak with the ghost of his dead father.
3XP when a member of his family is threatened by an enemy or when Evelyn accompanies him on a mission.
10XP when a loved one is kidnapped.

Enemy  of the Reich
1XP when attacked by an agent of the Occult Forces Project (OFP).
3XP when taking trauma from an agent of the OFP.
10XP when you forgive your foe, or they beg for your forgiveness and you let them go.

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